The earliest known render of Dixie Kong is this piece, created to promote Donkey Kong Country 2 in the months leading up to its release. Note the lack of pre-rendered fur. This is the only render of Dixie crafted with the original DKC-style clay-like fur texture.

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Also I’m planning on doing inktober this year… Not sure if I will be able to do all the days but I’m looking forward to playing with different ink textures. For example this bat was made with an ink texture I made last year and a paper texture.

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The white "appendages" of his body also don't have any texture. They look too clean. It doesn't seem to be bony, and the shapes don't help it to make the connection.

All of this makes the design look more like Mega Man, than it reminds a skeleton - as it should.

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Another thing is that the white parts of his body are not "clean": they have little lines to represent a bony texture. It's something all of the reference designs have in common.

The tail of the Heroes' character even pushes this idea to its limit by looking completely skeletal.

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A look into my process from thumbnails to color blocking, details and then final adjustments.
I don’t do lineart when I block in the colors. I do use lots of layer masks and paint brushes for texture.

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We love artist Debbie Boon's wild horses. The Spaniard, conveys her personal experience of the subject through colour, light and texture. View in the gallery, online or call on 01202 297 682 https://t.co/waiySrTfQD

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Aaaand because I’m already at it, here‘s a lizard man for . I tried a different, more graphic style with a whole lot of texture. I don‘t really feel the background though, so here are both versions.

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Metal Sonic -- Sonic's loathsome copy!

Based on Metal Sonic's appearance in Sonic Mania. 7814 tris, 512 by 512 texture.

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Hey! My name is Rebecca and I'm an LA based illustrator/animation student. I love working with color and experimenting with shape & texture. I'm open for commissions too!

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Hello! I'm Jaclyn, an illustrator with a love of bright colours and artwork with a lot of texture. I also love fantasy, podcasts and drawing animals.
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💻 https://t.co/syZNHqX2rs
📷 https://t.co/hIfd9IS45I

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Hello there! My name is Zara Picken and I am an illustrator in Lincoln, UK. I love colour, concepts and texture.

Portfolio: https://t.co/WQGgGmfLf3
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Instagram: https://t.co/i4I0EYZ1Gp
Shop: https://t.co/eUOjG3CCxZ

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Okay first in the series of newcomers is DONE!

Man this time was probably the hardest one so far, such detailed skin texture.

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Got Borky's lower body blocked in, and finished the hair card setup. Next, gonna finish detailing the clothes, retopo/unwrap, bake and texture. Then it's on to doing some rigging tests!

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Here's my next with 's character. My favorite part of her artwork is the texture. That mixed with the colors, I could stare at her work for hours.

Hope you all like it :)

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Found this 2002 "Joan" comic material, and it made me realize that I've perhaps circled back to this style a bit, with a focus on lines and lines as texture.
Temple 3D model made with Worldcraft (Quake 1 map ed).

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Day 11 - Color studies from Thor and experimenting with texture. I can't remember the last time I painted a beard ... it was ... this took a lot of time. xD

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Detail of a palette painting of mine, where you can see the texture. Sometimes I crave simple, textured work. I find this harder to do than brushwork.

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Today: pushing forward with yesterday's experiments: text as texture. The layers of our identity

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