UV Squares Addon is for the UV Editor reshapes UV selections into a grid. It respects vertical & horizontal face ratios & can stretch out any selection shape. No more manual alignment of a distorted UV UV unwrap is far from perfect. https://t.co/76T9oOuXpT

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Here’s some details cuz they’re good and Twitter is terrible with horizontal art.

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Wasn't 100% satisfied with the result of this piece, cropped it eventually to a horizontal-canvas and edited it in the end a second time yesterday and turned out alright.
Better next time, I guess. At least I hope you enjoy my latest original piece.
(Sorry for not many new art..)

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Over on we celebrate Friday and i always make little like this one!

What are the first 3 weapons you can find?? Ypu’ll find them vertically, horizontally, backwards and diagonal! 12 in total!

Have a nice weekend 🙌🔥💕

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Horizontal Volumes
Umberto Boccioni, 1912

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Here are some artifacts from making my friend's tree ring wedding gift. The horizontal layering was me figuring out how best to visually handle the frequency spectrum chunks. The original vision was for the rings but I almost gave up and went with the stacks.

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i forgot i had a horizontal version🎇

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HAPPY SINDAY! he stretch him leggies

this pose was originally supposed to be horizontal and then i realized. they would absolutely just do this standing up LOL

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Good afternoon! Today I drew a quick character concept for a style system. Threw this together in they might work well in a horizontal-view Do you like them? Please tell me!

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I decided to translate sketches from BeruBara
But when I started to erase, I realized that the speech balloons and other places are rather narrow. It will be difficult to write horizontal text
Have to redraw..

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*attacks an enemy with a vertical downward slash in a video game*
*enemy gets cut in half horizontally*

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First up, the back of the cards. I made three variants before settling on the one in the screenshot. Because whether the card is right-side-up or not matters when interpreting its meaning, the backs are pixel perfect mirrors along the horizontal axis, including the texture.

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MMX-PSX ground tiles follow an unnatural perspective rule and don't get squeezed horizontally as they get deeper, only vertically. That creates all kinds of problems when you insert background elements in normal perspective, but it's still the most practical thing to work with.

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Respondendo as pessoas q perguntaram sobre a textura de cabelo q eu faço nas pinturas: é um brush q eu fiz q é
um risquinho horizontal de 1 pixel de espessura q se repete infinitas vezes. Depois q eu faço o shading basico do cabelo, eu passo ele em overlay por cima ;) Zóia aí:

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Posting a sketch of a character design with a tall canvas in open defiance of Twitter's new horizontal post cropping

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