画質 高画質

nobody asked but this is how i've made water splash:

liquid simulation at first, then baked to mesh and transformed the end in sculpting mode and finally added displacement with procedural noise with gradient mask bc i wanted noisy deform only on tail

nothing special
https://t.co/xKDdyJRe0q

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Tensor of Ice - Sad Keyboard Guy (Procedural Reconstruction of a Forgotten Memory)

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gingko | a:3 s:4236 d:0.3188 w:648 ns:1.2138 np:8.9409 nb:3

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drawing-machine | loop:10612 a:9.005 b:12.005 p:3.005

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gingko | a:7 s:3105 d:0.5664 w:241 ns:9.5968 np:9.1892 nb:6

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