got bored and messed around with skeletal animation in
here's my bud 's character, Sumuji walking :)

2 15

Some cool and little details of the train are inspired by Bram Stoker's Dracula...

Game Discord: https://t.co/JtbI7LjzzA
| | |

15 50

I made a little color demake in the train scene to better fit the rest of the levels, it was too 16 bits.

Soon at

Game Discord: https://t.co/JtbI7LjzzA
| | |

21 71

Your 2020 reminder that Flynn has a coming soon page on Steam where you can wishlist! Wishlists help us a lot as we work toward releasing this year so please check it out ☺️
https://t.co/cTu6Rvbo24

128 621

is almost here! Come play Otto & the Ancient Worlds (demo) at our booth, we can't wait to share this game with you all <3

10 20

Hello! My name is Alex LoVerde, a college student who makes pixel art, chiptunes, and retro-styled video games made with Gamemaker Studio 2!

If you would like to see some of my creations, check out my itch page:

https://t.co/gOFDX0Or68

19 96

Turns out there's a 2GB RAM limit in meaning I've had to optimize loading and unloading assets as players use certain moves.

Trouble is since I have HD sprites some assets cause a tick of load lag so I have to be very selective of my loading to make it seamless.

1 13

Working on a boss for
Still a work in progress- what should I improve?

(1/2)

23 94

Been working on the B-Side boss for Bram Mansion~ It's a giant enemy crab!

If you'd like to help support this project, check out https://t.co/Ua2W5yVc7z~

10 50

Recent work from Jacob has been adding meshes to our animations. It gives a whole new look and feel as they creep into 2.5 depth

2018 9528

Working on my expanded Outbound remake a little bit. Going to try to do that for a couple of days a week while working on Simon Quest just so I can pump something out to help raise some funds for that medical bill.

4 23

If you wanna make a game. Then make it. Practice comes with time. Don't worry. You've got this.

| | |

9 76

Hey shmuppers!

Check out our newest progress update on

More in-depth info on the builds we just released and a recap on new features!

https://t.co/Q8N27Fv0f8

12 35

It's been a bit but I'm back on the UFO 50 dev-stream train! Making art for Cyber Owls' intro cutscene (and more??)



https://t.co/m0wiC6yovr

4 27

Parallax using a 3D Camera!

Might make a tutorial next week...

8 77