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We just released a BIG update for The Glitch Fairy (playtest version). We’re looking for testers who’d like to experience the whole game. If you want to help us, hop on the Glitch Fairy's Steam page and join the playtest!

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My Guess for the whole roster in Neptunia GameMaker Evolution

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After we've finally published something playable, the big question remains - which art style are we going to choose for the full game?

Well - why not both? 🤔🤯

https://t.co/3yzZN6tuQ5

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Brand New CGI Images for Neptunia GameMaker Evolution!

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Here's the progress we've made over the last month! Check it out!

https://t.co/dUukycsv4Y

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We have been working on The Cursewood for just over a year now! A lot has changed since then. What do you think of our progress so far?

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The release of my upcoming JRPG, Linked Worlds, is only 2 days away.
Make sure to follow me for the latest updates and be the first to embark on this epic adventure.

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We just updated our steam page with brand new art!

If you want to help us test The Glitch Fairy, you can ask to join the playtest directly on Steam!

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Hyperdimension Neptunia GameMaker R:Evolution Reveals Character Renders:

Older Neptune & Ridio - https://t.co/33fullFLHf

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Hyperdimension Neptunia GameMaker R:Evolution New Characters Revealed:

Jaguar, likely based on the Atari Jaguar.

Part of her catchphrase is "Do the Math," a reference to the Atari Jaguar's promotion - https://t.co/33fullFLHf

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Here are some new pixel portraits of Rein, which will be used for cutscenes and other parts of the game. Thanks to for the fantastic work on these.

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seeing a lot of draw this in your style stuff going around, even tho some of these designs are not 100% final - draw any of them in your style (if you want ;o;!).. If you do I hope twitter actually notifies me if people tag me, sometimes I miss stuff >o<! Anyway back to gamemaker

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devlog a concept doodle of what the very first level might look like. next devlog ill show off the intro animation which will explain why choogie is underground in the first place!

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devlog a hand full of simple enemy designs for the start, all of the enemies will be vegetable themed!

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Devlog a couple pattern ideas for the unlockable choogies, nothing here is set in stone im just kinda testing around

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