//=time() ?>
Day 2: vibe!
I should not have spent so much time on this... Expect the next week to be tiny 3 cube models.
Beautiful render by @Immanulll
<3 Thank you
12 cubes #bbblocktober #blockbench
for day 2 of bbblocktober the theme is vibe, so im going to go ahead and give you guys a vibe check #Minecraft #Blockbench #bbblocktober
I have started blocking out my #UnrealTournament Blitz map! Currently not that much built in engine, however I can share my Node map and level plan made in #sketchup. Feedback is appreciated :D #leveldesign #blocktober
not sure if i'll be able to do this daily, but for today's bbblocktober piece i've made a potted plant with a monster inside! its not much but it was a little concept i had in mind #Minecraft #Blockbench #bbblocktober
FR-VillaRustica
The first two #Sketchup iterations for my new #UnrealTournament #level
Very basic, sticking to a very linear and symmetric layout before adding interesting scenes to improve gameplay. More to come throughout #blocktober!
#Blocktober #SketchUp First project of year 2 at university, a mock design test with a four hour limit.
New art challenge: #Schlocktober.
Fill up an alternative sketchbook with experimental kitsch. Messy sketches, abstract paintings, calligraphy, collages, anything goes. ✌️
My #LevelDesign Case Study 03:
Recreating «KING» map (call of duty: modern warfare)
🔗See more images here: https://t.co/b1HdTIj42M
#Blockout #Blocktober #GameDev #COD #ModernWarfare
2 of my favorite entries I made for Blocktober challenge on Instagram
Day 31: Cthulhu and Day 22: Beholder
#pixelart
Unfortunally I wasn't able to do all the #Blocktober images this year. Here are the one I managed to do!
#Blocktober2019
#blocktober and then within the same day I finish another map for #nanowadmo... This 20th map takes place entirely in an elevator that is moving down. During your trip, monsters and items will teleport in. I hope people won't mind the difficulty spike...
#blocktober is kind of over, but I'll still tag it. MAP15 of my #nanowadmo project is finished now...
I don't think many will like this one, considering the thin, slippery walkways...
At least you won't have to be everywhere in the map to be allowed to exit.
[Blocktober #31 - Cthulhu]
-
🦑🦇🌊
What an incredible and funny trip! Thanks to @judebuffumpixels for this legendary prompt.
*Lots of humans were killed during this challegenge! 😵
#cthulhu
#finalboss #blocktober2019 #Blocktober #pixelart #ドット絵 #픽셀아트
Before #Blocktober ends here's my attempt at re-creating the Pittsburgh are from #TLoU in @SketchUp
#leveldesign #sketchup #gamedev
#blocktober MAP14 for my #nanowadmo project is finished. Lots of crushing going on in this one. Also, I upped the intensity on monster count because of the weapons you have.
While October is over soon, I won't release the mapset in its' current state. There's still 8 maps left.