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feels like i give myself less and less time to do these... i nearly entirely forgot to do one for today. #blocktobergd is more of a commitment than i realized lol
(prompts: craft, mirror, measure, shop)
doesn't even feel like it's been 4 days... but this #blocktobergd is gonna keep on going! ...and i keep almost missing the submission period!
(prompts: motion, baroque, connect, noise)
I'm working on a level in #trenchbroom, not sure if I can make it in time for the #quake mapping "Sewer-Jam-2". It's my first quake map ever and I'm expecting technical difficulties due to my lack of exp. But oh my god it's so much fun!😍🥰#leveldesign #Blocktober22 #Blocktober
#Inktoblocktober 2nd week -Work In Progress
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I didn't have time to add more illustrations to the first week, so I'm heading into the second one 🍄🌈
Themes for monday and today were mushroom & pattern 🥰
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#tarmaszinktober2022
@vhalteix @tarmasz #Inktoblocktober 1st week - Work in Progress
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Heyya! Since @vhalteix posted a WIP, I'm doing the same. I hope I'll have 4 fully finished drawings at the end of this week ✨Here's some creepy sunflowers and a baddie with a sword 😳⚔️🌻
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#tarmaszinktober2022
In this side-by-side of my thumbnail vs the actual level you can see how I was hoping the hill with trees in front would occlude the large tree in the back..
#Blocktober
During blocktober I posted some early blockouts and final versions of the maps that I worked on in Pathfinder: Wrath of the Righteous but they were mostly from chapter 4. Now I'll show some screenshots of other maps I made from the editor perspective #leveldesign #gamedev
A blockout thread for an #ApexLegends Arena map called Spillway. I shared progress on this when it was in UE4 but have since moved it to Blops 3 Radiant. I hit the reset button with the layout but held onto the elements that had potential. Lets dive into it 😎 #Blocktober 1/10
Last #Blocktober post and blockout for a bit! Added the big slope / slidin' segment and a big bug mate. Now need to fix some movement issues so it can be tested properly! #gamedev
Blocktober 4
26 - Phoenix (with a twist): Takanashi Kiara from Hololive
32x32
#ArtsOfAshes #pixelart #aseprite #blocktober2021
#HololiveEN
Developer @CarlosBordeu wrote a short article discussing level design for Clash and how it is changing from previous #ZenoClash games.
#gamedev #gamedevelopment #Blocktober 📐
You can read about it here:
https://t.co/ZD42lO2qwh
📸- Surveillance reveals new developments. They’re up to something, I know it.
Stay briefed on any changes.
🍜https://t.co/hNnYVBI49B
#blocktober #rawmen #unity3d #madewithunity #gamedev #leveldesign
New Doom 2 wad Fractured Worlds is finally out after 2 years or so of work: https://t.co/Mfk2uRCcw5
#doom #doom2 #blocktober #leveldesign #gamedesign
Rampart's Shop in Apex Legends Blockout to Final.
The "Indo-Islamic Onion Arch" was the first piece I knew I wanted. Not only does it help with the characterization of the space but, it's also a nice callback to Rampart's S.F.T.O.
#Apexlegends #Blocktober #LevelDesign #GameDev
- BLOCKTOBER 2021 -
day 10: cold
day 11: dream
day 13: dry
day 15: yoshi
we're halfway through
#blocktobergd #blocktobergd2021 #blocktober2021