//=time() ?>
Knuckles isn't a big fan of heights...😅
Finally got around to using watercolors for the background. Let me know if it meshes well or not.😉
#SonicTheHedgehog
@thedogispog1 @Sleepy_Chi the ears and tails are set up modularly so you can change the scale of the meshes as you like ^^ there will be documentation to help
AWESOME character i rly want more chars that play like bridget does in fighting games, setplay and a high mobility keepaway game are rarely mixed together it feels.. plus i enjoy his aesthetic and how it meshes with the rest of guilty gear lmao
Added triangles and I can now load in basic .obj meshes! Still noisy, will post the next image with explicit light sampling
commissions open ❤️
currently able to do:
edits (one slot only)
meshes
designs
cashapp or PayPal F&F only
must pay upfront
Wow! The art by Regina @reginawamba looks really cool. So glad she's a part of Angels of Aether @angelsofaether
Here's my favourite angel in my collection. I can't wait to see how Angel Lore meshes with ancient spiritual mythology. https://t.co/kMTmVXA4GE
Decided to make a build using meshes that made in blender (first time using this style!)
45 minutes of work so far.
likes & rts are appreciated 🍕
#Roblox #RobloxDev @robloxdevrel
Do you like custom species, animation and meshes, uh, #Stellaris?
Here is a work in progress by Zyralynn!
Here's what the tile boundaries look like, and the source meshes. The only thing saving me from needing an ungodly number of permutations here is that I disallow overhangs.
Having to mess with rendering in Salt and Sacrifice today, I took a moment to capture some visualizations of the scene composition. Meshes generated on the fly with my XNA -> Unity framework.
tonight is stream day. I'm hoping i won't be too tired QwQ we'll see in 5 hours how im feeling
.
otherwise, today might be prepping and starting to make meshes for rigging. with some maybe a game or two as a break 💕🌹 time for booba to come alive
I'm now gonna try something new ima open commissions to make meshes for people at a price of course heres some of my work
Hm. Perhaps I should've tried the textures first. Oops.
I read that you turn the curves stuff into meshes then add the textures, but wondered if you can apply it while they're still curves, but I'm. Unable to find the "use uv for mapping path curve" setting I see in these guides.
I'm making this procedural mesh tool that can generate like 90% of the meshes I usually use on my effects. I think I'll call it the Soalercoaster
Finally got the simulation to run correctly without all the meshes exploding 🤣
Updated Xero Wheels game page with development details, updated track border, road and terrain meshes. I have also been working on extra tracks for a full version of the game.
Game Page: https://t.co/ZYYE7JVy9R
#racing #madewithunity #solodev #gamedevelopment #gamedev
It's been a long, arduous and hardworking journey, but i think i can finally say i'm done with the highpoly revisions, unless there's something that's really off i think i'm okay on proceding to baking the lowpoly meshes and going straight to texturing. will be sharing more soon.
Comparison between Rathian meshes for MHFU, MHW and MHR. Wireframe, Naked Model (with normals correctly set), Textured and Rendered (with PBR textures properly applied).
Save precious time on projects and with male and female basemeshes by Marat Latypov and create your favourite characters. https://t.co/uTYmq0I7cw
#digitalart #gameassets #digitalartist #conceptart #gamedesign #art #gamestudio #3dart #3dmodel #characterdesign #basemesh