making a demo for ' upcoming raymarching toolkit by making sculptures and placing them in a museum you walk around in. hint: gallery design is incredibly fun

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More fun with ray marching. A more colorful approach with a depth map and some noise. A bit low res here but could maybe look cool as print in high res?
Source -> https://t.co/PlXOI7VAj8

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My student and I are working on a ray marching version of the 3D hyperbolic WebVR virtual reality experience https://t.co/HGDC6AOSQv I made with , and . lets us see much further!

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playing with fractals in 's unity raymarching toolkit

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Julia Set Web 🕸
I love playing around with HSL and sine distortions on a map.

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Another example in - will prop replace my desktop! Eazy evrthng possible

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Raymarching is like non intrusive drugs

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Single-pass, smoothed/antialiased edge detection for raymarched geometry: https://t.co/FUrZcxqMPv

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Artefact problems in Raymarched shaders w/ texture lookups (eg https://t.co/b0DHVkgeBL) OSX 10.8, FF & Chrome. Ideas?

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