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making a demo for @kevinwatters' upcoming raymarching toolkit by making sculptures and placing them in a museum you walk around in. hint: gallery design is incredibly fun
More fun with ray marching. A more colorful approach with a depth map and some noise. A bit low res here but could maybe look cool as print in high res?
Source -> https://t.co/PlXOI7VAj8 #webgl #raymarching #creativedev #abstract #threejs #glsl
My student @0themdubs and I are working on a ray marching version of the 3D hyperbolic WebVR virtual reality experience https://t.co/HGDC6AOSQv I made with @vihartvihart, @AndreaHawksley and @Sabetta_. #RayMarching lets us see much further!
playing with fractals in @kevinwatters 's unity raymarching toolkit #screenshotsaturday
Julia Set Web 🕸
I love playing around with HSL and sine distortions on a #raymarching map.
#fractal #wip
Another #raymarching example in #threejs - #webgl #javascript will prop replace my desktop! Eazy evrthng possible
Raymarching of the day
https://t.co/yLXwpimt1X
via @CodePen cc @codevember2015
My Procedural Raymarched Liquid Sphere Shader.
http://t.co/M7xrnQGT57
$glsl #graphics #raytracing #code #opengl
Single-pass, smoothed/antialiased edge detection for raymarched geometry: https://t.co/FUrZcxqMPv
Artefact problems in Raymarched shaders w/ texture lookups (eg https://t.co/b0DHVkgeBL) OSX 10.8, FF & Chrome. Ideas?