//=time() ?>
uRaymarching
Built-in Forward(1枚目)だと動くけど
Built-in Deferred(2枚目)、URP(3枚目)はなんかおかしい...
Day 8. Signed Distance Functions — 'Truchet pipes'
My first raymarching scene
#genuary #genuary2023 #genuary8 #creativecoding
💫Audio Reactive Spheres is out at @fx_hash_ 🌠
64 unique editions.
2.4 xtz
💽Musical Raymarching GLSL shader 💽
Check it at https://t.co/oPr9R6XZi0
#p5js #glsl #tezos #tezosart #generative #interactive
Raymarching explorer is ready ! Fully interactive and procedural 3D scene rendered in a raymarching !
Check it
https://t.co/FfCrruBt5b
#nft #generative #tezos #tezosart #interactive #p5js #shader
Closeup / Nodes
Actually used the same raymarching technique for this as I did for the thread a while ago (though it probably wasn't necessary in the end).
Flashback's terrain effect with more adventurous noise sampling. Why fly over/around terrain when you can fly right through it. :) #creativecoding #codeart #generativeart #computerart #generative #raymarch
Unlocked for everyone, my latest tutorial: raymarching for people who don't know how to march rays! yo dogg i heard u liked 3d https://t.co/ALH4nC24QJ