Mars Perseverance Rover

Ground-penetrating Radar Imager for Mars' subsurFAce eXperiment.

"On Mars, the "buried treasure" may be water ice."



▪️ Slot antenna (yellow)
▪️ Every 4in
▪️ Depth 10m
▪️ Stratigraphic Data

Link:https://t.co/ikaCsc4GCF

5 25

So went and looked into some old color studies
Turns out im forgetting to consider subsurface scattering, which i did explore months ago before i stopped doing coloring
Time to relearn yey

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The subtleties of subsurface scattering - my fuckin' aesthetic. It's something I've shied away from trying to render for a while! I think I could probably stand to push it a little harder, but this is a pretty good start. c:

0 12

Been spending time warming up on my logo here's another work in progress adding texture and subsurface scattering messing around

5 28

Trying out some new techniques with lighting/shading, with a focus on skin and subsurface shading.

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for my models i always keep things super blocky and add a subsurface modifier that i turn on/off occasionally, then if you still need sharp edges you can just define them by selecting them and Mark Sharp, then adding an edge split modif and only checking sharp edges.

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「ギャルと恐竜」で人間の輪郭が部分的にだけ赤い線になってるの、これもしもSubsurface scatteringの記号表現ならすごい発明な気がする

3 13

I don't know if this'll help, but I always skew towards bright pink for subsurface scattering for purple / blue skinned creatures. It's analogous to the bright warmth of red/orange against tan thru brown skin, since it's a step brighter + more warm

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April 7 Gerrit Dou born Leiden 1613,Rembrandt's Pupil-Our research rediscovered 2 lost Masterpieces-His earliest 1630"Self-portrait at 17"in Rembrandt's Studio based on Rembrandt's1630"Self-portrait at 24"-Also has a Study of a later"Rembrandt 1630 Self-portrait"on its Subsurface

1 5

Fascinating revelations from further Technical Infra-red Reflectograph Subsurface research of putative important Italian Renaissance"Study of the Dolomites" SECTION -2. "Pentimenti"Old Bearded Man with familiar physiognomy" 3."Pentimenti"An expressive Grotesque Head in Profile"🧑‍🎨

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That is still the original "Subsurface" Studio Pupil's work probably Marco D'Oggiono using himself as the Model for Christ, as his other "Salvator Mundi" matches it-But he was poor at "Hands"etc so Leonardo assisted to finish it-His original part has since been much overpainted

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specular, subsurface, all painted in blender

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SSS Skin, 一瞬でできた。
1. w/o glass shader
2. w/ glass shader (no subsurface decay)
3. w/ glass shader (decay dist. = 5cm)

model: "Infinite, 3D Head Scan" by Lee Perry-Smith (Creative Commons Attribution 3.0 Unported License)

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subsurface scattering test

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If you turn off "subsurface scattering" in the graphics settings, your Zinogre gets this cool glowy effect. Only other monsters whose visuals change, are the Brute Tigrex veins and Savage Deviljhos body. They become very vivid.

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and spiffy subsurface scattering

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Alright, everybody, I think it's time for us all to admire a bit of Ivan Aivazovsky (1817-1900), and his oil paintings of stormy seas. I mean... the subsurface scattering...

11 66

This man is really intense.

Don't need no high poly subsurface scatter photo scan SSAA nonsense, just a sweet pixel moustache 🤠

Making good progress with this new project.

11 29

Practicing more with realistic skin, subsurface scattering and rendering techniques. I really enjoy this learning process atm.

0 9

Had a lot of fun with this one. I took the time to dive deeper into rendering with all its fancy techniques. I experimented a lot with different light setups, subsurface scattering and textures. I am happy with the result. 😊

🤤

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