I wanted to try something new, simpler than the usual heavy rendering. I hope you like her! Rt's are appreciated

Thanks for finally breaking the barrier. I love her! 💜🌸🏳️‍🌈

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. shares a deep love of Castlevania & so do I. When he proposed the idea I leapt at the chance to experiment with lighting/rendering.

Dressed as Dracula from the N64 version... fans might notice the throne room looks more like SotN.

https://t.co/U6hMBJbfAi

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I did a study on a witch staff for practice with my rendering.

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Preview of the pic Im rendering. I decided to draw an action Yu, and it took a while.

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My are:
for inspiring me to write my own stories and be business smart.
for showing how to add full metal badassery to the page.
Stuart Immonen for beauty in simplicity or rendering.
for inspiring me to pursue comics to begin with!

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Take a sneak peak at our first project: Traditional sketching techniques with digital vector rendering... (I can only post 4 examples at a time...stay tuned)

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Sometimes I like to just do some rendering. Character from a story I might write someday, exploring Blackstone's formulation.

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ART : Behind the Scenes. Here Is Dingo (Click back to see the process). The last is the sketch. I did pretty detailed sketches on the characters. I didn't tighten them up too much because I was going to clean everything up in the final rendering.

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I really wanted to draw an orc for the painting example, and then I spent a lot of time feeling like I wasn't good enough at drawing an orc... and then MORE time nitpicking the rendering... based on orcs!

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Progress on kkuneho_'s TomoSaaya sketch that I'll be rendering. I've completed inking, added some initial colors to the lines, and started with masking. I'm going to take a break from this for a while since I'm also working on the Yukina and Ran piece.
•••

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Some Jade/Martina from XI. Getting back into the swing of rendering. Mainly just messing with colors and brushes.

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Normal rendering. Took some time to render T_T.

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Flat layer done. Going to rest now and clean the blank spaces tomorrow. Followup with rendering.

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Quick experiment. I used alchemy for the sketch and photoshop for the blending and rendering.

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186 - finished cosmic owl.
Painted in VR with Then exported into for rendering. Post work in .

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So I painted this sketch of my character Lolita, I really like how this turned cause I lowered the thickness of the line and I'm more focused on color and rendering.

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Shimizu
OC for watercolour practice.
I am working towards maturing a style, both in face anatomy and watercolour rendering.

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Not happy with everything in this alla prima study, but I had fun experimenting with ways to imply elements, vs rendering. It’s amazing how much detail the brain will fill in for the viewer if you only provide the scaffolding. 🧐

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