Title: VARIABLE BARRICADE / for NS (Japanese ver.)
Release Date: 06.18

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🌈 Pride Circle for special price 🌈

15 Euro each
Almost all species
Expression variable

Comment for questions or to claim!

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We still do our own shop and that’s the thing I’ve especially noticed, it’s invariably the men who don’t stick to the rules, but worst don’t seem to think it matters. Ho hum !🤗 https://t.co/cm6wDkIlg5

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Doom_誕生日
運命を背負わされた少年。彼は優しく笑い、己の誕生日を過ごす。今年は、愛する仲間と共に___。
「誕生日って、これほど特別な日だったんだね。知らなかったよ。」

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2020年6月18日発売 NSソフト『VARIABLE BARRICADE NS』
シーガル特典「A3タペストリー」「キーチェーン付きアクリルフィギュア」「オリジナルブロマイド」好評予約受付中!!
限定版と通常版で特典内容が異なりますのでご注意ください。
詳細⇒https://t.co/9oauxYj69C

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Yes! I'll render some UB templates and underclock the specular ray traced algorithm to compensate for the neural network variable non-uniform rational basis spline, and, uhh..

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「乙女チック4Gamer」第252回:「VARIABLE BARRICADE NS」を特集。アフターストーリーなどの新規要素を追加した移植作 https://t.co/WmdQvCA9X6

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>...Bored..
>A little trivia might just service it.
>Do you ever wonder why X are commonly used as the "unknown" variables, similarly like what's your worth beyond being entertainment for others?

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Also, Magic does fixed damage per spell. I have no idea what the "magic" stat does, though. It doesn't directly correlate to MP.

Your basic attack damage seems variable, too, but also doesn't appear to be a flat formula. Maybe defense is % based instead of subtraction?

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And last but not least! A special delivery for who gave me free reign on the character as long as the other half was a variable neon slug :D
So, of course, I went for Li Syaoran :P

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🔹️Franquin's comics taught me the importance of line weight (variable thickness).
🔹️Dexter, Danny Phantom & JLA gave me a love for bold linework.
🔹️Aventure time taught me you can do whatever you want with anatomy and char design while still presenting a consistent world. https://t.co/hDTwqfhpjj

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6月18日発売『VARIABLE BARRICADE NS(バリアブル バリケード ニューステージ)』
入荷数量もう確定しておりますのでご予約はお早めに!!
シーガル特典付きで好評予約受付中!!
ご注文はこちら⇒https://t.co/rull1i4Zc2

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Nueva chica!!
Lo que más me gusta de estos trabajos es dibujar los rostros, se me hacen muy sexys y variables.
Espero les agrade y no se cuando traeré otro.

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When it comes to canid skulls it's not super easy and usually has to do with size, angles of skull and ratios of teeth to the skull. The guide below is helpful.

Dogs are variable based on breed, so the more wolf-like breeds like huskies and shepherds can be very coyote-like!

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