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Beta Xatu:
In Gold & Silver's 1997 demo, Natu evolved into Xatu via Heart Stone (a scrapped item also used for Politoed and Espeon). Take special note of Xatu's back sprites.
1. Demo sprite recreation by @RacieBeep
2. 1997 demo sprites
3. 1999 release version sprites
Behind the scenes! Dawndusk Dream Sewer is constituted entirely of voxel models converted to isometric pixel sprites. This method was possible thanks to MagicaVoxel by @ephtracy 👾
Game by:
@Cynical_Poet @rbatistadelima and @ShurkOfficial
#voxelart #gamedev #indiedev #pixelart
Of course one has a reference, but it's not to an earlier design this time.
This one is based on Doomguy from (Ultimate) Doom/Doom II, with her Blunderblaster (name change btw) matching the rifle he holds in his body sprites.
This month we added a ton of new portraits and character sprites. The new Blueprint and Migration features allow settlements to expand, and players also now have to contend with multiple factions. What do you guys think? #ruinarch #gamedev #indiegame
https://t.co/Y2zXrPD6wu
Reposting @docbrockgames:
It's interesting to see how much more motion Omega has than the Omen Knight.
It really stands out when cropping sprites. :-) #scifi #fighting #game #screenshotsaturday #martialarts #indiedev #gamedev #FGC #FutureFighter #gaming #games #indiegame
Tattoo design of the best spookies for @Lex_T_Rekt ! This was really fun to work on. Colours were inspired by the really old sprites. Don't use this thanks 👌
Just a Pixel Art of Hanie to take a break from animations and sprites.
#pixelart #pixelartist #originalcharacter
I did a Scorbunny evolution redesign.
Couldn't decide if I wanted to Gen 1, Gen 2, or Gen 3 it up. So here's a mix.
Includes Pokémon Green sprites. Might be a bit off model, but hey, what isn't in that game?
#PokemonSwordShield #Scorbunny #Raboot #Cinderace
@DrLavaYT Oops, I accidentally posted the Gen 1 back sprite in the first tweet instead of the Gold & Silver demo sprites. Here they are:
@TheGoldenSmurf @REALRedustrial @TheVictorVieira While I agree, I'm not sure I quite understand what you're referring to regarding copying the PS3 sprites. From what I can tell, the pachinko art is pretty different from that of Alchemist's stuff.
Completed all the Dimensions as well as R Shadow in 16 bit style sprites. Based on the japan only wonderswan MM&B game. From right to left:
2nd row: Dangan Man, Konro Man, Aircon Man, Komuso Man
3rd row: Clock Men, Compass Man, Rock Man Shadow.
#MegaMan
Iba a hacer una pequeña animación para el vídeo pero al final la he descartado, aquí tenéis algunos sprites.