A "shiny" variant and a figurine style. Rigging and posing next, then doing another Pokemon trainer model. Made the hair cleaner as well.

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a test of shading for styled outdoor nature scene. in progress.
Tring to create new node groups based on Komikaze shader and add more effects just like rims, ao, z-depth mist and details in the dark. I will Improve and use it for my designs later.

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Turnaround of the casual Azumi outfit.

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Hi! 👋 day 10-12 a little be late! ✨pancake plant/magic🥞

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Use multiple cameras with stacking near/far value and lay the image together to get optically distorted layout.

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Some more progress on my Spike WIP!

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After much research and development, calling this test pose finished! I learned Python to rig that hair. Should I do another character, or a scene for this one next? Or finally get around to some YouTube content?

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Ditched IK for fully manual bones and weights. Stick shift, baby!

Just about wrapping this model up. Gotta do a face rig, but after that, I'll move on to something else. Some clipping issues. It's ok. I learned a ton working on this.

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A very poor rig, but a rig nonetheless. I'll learn to do better from here (she can basically only do this pose😅).

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test renders results are ok I guess! NPR is hard work but it's so satisfying

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Made a new base mesh. Decided to test it out by making Jin Saotome.

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Model i did last year

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Closing in on the home stretch. Brought in proper occlusion shadows from Cycles, made the shading toonier in most places to match the thick lines, and starting to think about a background.

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Finally some renders without freestyle or post, ortho then regular. If you've enjoyed these, please consider checking out 's work and supporting fellow artists!

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