//=time() ?>
Live na Twitch, hoje (Domingo) às 17:30, modelando este concept feito pelo @artbyha_
A ideia é preparar o modelo pra produção, finalizando a modelagem e UV
Blender Masterclass – Orc Creation
Grab Course👉https://t.co/qlQHA8XE7l
In the course You will Learn
1. Character Sculpting
2. Complete Retopo
3. UV unwrapping and Texturing
#gamedev #blender #zbrush #anime @FlippedNormals @henningsanden
@FabianWillisArt Thank you! :)
I made some blobs that spawn particles/leaves in Blender. Then I merge all the foliage and transfer the normals from the blobs onto the leaves.
Then I uv mapped a gradient from bottom to top of the leaves to make a color shift from the bottom to top.
#brony #mylittlepony #mlp
We're working on getting the stuffs for a big lifesize Roseluck for our next convention as one of the first big plooshes available.
Who would be interested in getting her though?
What if I mentioned her mane/tail will be UV reactive?
10% OFF 😍
Character Creation in Blender Masterclass – Orc Creation
Grab Course👉https://t.co/qlQHA8XE7l
In the course You will Learn
1. Character Sculpting
2. Complete Retopo
3. UV unwrapping and Texturing
#gamedev #blender #zbrush #anime @FlippedNormals @henningsanden
@AriexeVR yeah I start greyboxing level layout first to figure out the rooms and after that I start to get an idea of the kinds of props I want. So I'll normally build them inside the mock up rooms and only after UV mapping+atlasing them will I then Isolate them like in my 1st tweet.
どうにもノーマルマップのベイクの上手いやり方がわからない。
UVマップもどう展開するのが正解なのかさっぱりわからない。
だいたいいつもここで挫折する。
#blender初心者 #b3d #bnpr
하루종일 한거 UV맵 공부 작년에 분명 다해봣는데 하나도 기억안나서 관련자료 다 보고 다시 공부함 난중에 선물받은 클립스튜디오도 써봐야해서 오늘 하루 날림 어흑 ㅠ
Check out my portrait of #Ganondorf, as he appears in #TheLegendOfZelda #OcarinaOfTime! 🔥 Want to share your love for Hyrule and this legendary game? Grab one of my water-proof, weather-proof & UV light resistant stickers over at https://t.co/aLj8msqedp! #MrHinkleDraws #Art
MENO님 북극님 무한급수님의 [summertime] 표지 디자인 작업했습니다! 물방울 부분에는 UV가 들어갑니다! 맡겨주셔서 감사합니다 ^_____^S2
Updates! (A thread)
Game Development
We now have low-poly models in development! The left part of these low-poly pictures shows the UV mapping for where we apply paint themes directly from the shader, the right part shows the normal mapping extracted from the high poly model.
Check out my portrait of #PrincessZelda, as she appears in #TheLegendOfZelda #OcarinaOfTime! ✨ Want to share your love for Hyrule and this legendary game? Grab one of my water-proof, weather-proof & UV light resistant stickers over at https://t.co/aLj8msqedp! #MrHinkleDraws #Art
ECサイトにて『我は黙示の時代の皇帝なり』が7月31日までご購入いただけます
是非お迎えをご検討ください
素材:インク(オンデマンド UVインクジェット)/ニス/キャンバス/木枠
サイズ(mm):318×410
制作年:2022
👇👇
https://t.co/qQipbDduwU
#ヴァニタスの寓話
#絵画
new Mizu avatar hairstyle dropped, thanks to @FilmShot2, next thing is to figure out the UV mapping and get the colours the way I want them (or have some help from someone to do that)
Check out my portrait of #Link, as he appears in #TheLegendOfZelda #OcarinaOfTime! 🗡 Want to share your love for Hyrule and this legendary game series? Grab one of my water-proof, weather-proof & UV light resistant stickers over at https://t.co/aLj8msqedp! #MrHinkleDraws #Art