画質 高画質

BARBAROUS Chapter 5 Kickstarter ends in LESS THAN 9 HOURS!

This was our most visually complex chapter to date, and Yuko's art will look great in the over-sized format! You can also pick up the previous four chapters, as well as a Season 1 Slipcase!

https://t.co/aWGmeNy7Zk

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My Favourite Games of 1982 – No.8

Moon Patrol

One of the first videogames with parallax scrolling, Moon Patrol is visually very impressive for 1982. A combination of driving & shooting set in space (ticking all the arcade game boxes there!) it's tricky initially but great fun.

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🎨Flower sketch commission for 8bitbaker at FA!

She is afraid of the dark, but has a natural affinity for dark magic, keeping her fears hidden under a polite demeanor~ I wanted to show this visually as the top is all sunny and nice while it gradually gets darker...

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🎨 On Tuesday morning, 29-year-old Yeltsin Jacques smashed the world record in the 1,500m T11 Paralympic event. Besides the personal achievement, the visually impaired runner’s victory secured Brazil’s 100th Paralympic gold.
🖌️ Art by Jika

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CentaurWorld (on Netflix) is...a CARTOON.

It's weird. It's visually expressive. It's an animated musical in a TV format. It's ridiculous. It's even just a a bit heartfelt. It's.....a lot. You'll laugh in some parts and go "wait....what?!" at the weirdness in other parts.

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nothing too visually impressive I can show off this week. Been improving alot of whats going on behind the scenes in the game and tweaking some sprites.

In the meantime, here's a butthug.

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Keeping in line with my weeb brain, my rookie fox detective Nadia was visually inspired by Ranpo Edogawa!

Although her mannerisms were inspired by Maya Fey, as well as Misao Kusakabe!

Her original design was a cat, but in the end I went with a fox~ ÒvÓ

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lastly, here's some character designs I made up but didnt do anything with. The eel was the original version of that serpent enemy design but didnt work as well visually since the game was not going to be set underwater.

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Here’s an idea of how I’d want this to visually look at the start of the timeline. As the timeline moves forward Sonic ages up and grows taller by the time the Adventure games come along. He starts as a mix of classic and modern so when he does age up it’s gradual. https://t.co/I18rZqABmS

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Honestly there's several pieces I've done I absolutely adore, a good chunk of which felt like I've honed in better on some elements visually. Here's a handful of ones I still really enjoyed

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I did my best to match the style of the official visual dictionaries, both visually and textually. I'm rather proud of the results:

https://t.co/lQdWdv7QET

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Since i'll most likely be trying to play it w my mom's phone i gotta say that visually these are my faves

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Can’t wait to see more powered up moments, visually Germān has some cool moments !

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What do all these shows have in common?

They’re visually stunning, they’re not afraid to get emotional, loved and adored by many, have well-written storyline arcs, and interactions between characters feel realistic…

…they also don’t credit their animators

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I'm Osloycer and I try to make visually capturing material, hopefully there's recreational use along side it. Lol

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Not very warm or gentle but when I have a choice of colors I also don’t like saturation. Grays are very appealing to me visually and come more naturally. When I have saturation in my art it’s only cause one of my brushes makes it very easy

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When the music beat hit just right~! 🎵♥️

trying to find some visually cool concept to work with, dancing and stars were the first idea came up in my mind *_____*

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I can respect it, but find it so much less visually interesting.

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Hey, I'm RecloySo, an artist, writer, and whatever else. I love making stories and creating characters for them. Hopefully they're visually striking haha

https://t.co/2y9eQNYzza

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Lol. I was going to reply to this earlier and then my phone died
Anyway, I'm Osloycer, I draw lots of weird art, I try to make it intense and lewd while visually striking in some ways

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