Screenshots
New Features
(1) Better Enemy AI
(2) D. Pad & Joystick controller for mobile devices
(3) Expanded environment that encourages adventure and puzzle solving
(4) UI improvement

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Origin Point:
Testing homing projectiles, Incinerator alternate fire, return of the Besprinkler and 3 new items: Old Shield, Two Prong and Rubber Rounds.

Full log, free: https://t.co/3D7ASTjABe

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...three daysssssss...

I wrote up the release devlog yesterday—be ready for my usual tomfoolery and even some bits about Arc 4! Anyway, time for today's Totally True™ fact.

Today's fact is: Orlam loves hanging out with his friends.

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Just some cave tests to show at the moment, they're fun to look at a bit. Biomes are not effecting generation yet. I'm also looking into entities to see how they do, I've got those set up in a clone of my project at the moment.

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My second OC is Jeff. A little bit changes a did with Jessie. I thought, what my project i'll be in like screen with symbols, but i started learn and there i made any projects, but I still remember, what I should work with it I think, it i'll be content!

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This month's Devlog is up with news, cool art and another sneak peak at what we're working on for Arcadia Fallen II!😊💞
https://t.co/Jy4Og8VE9y

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Here it is! Demo is out to Steam!

https://t.co/L2QagbBFLq

From May 2 - 9 you'll be able to find our game on Going Rogue: A Festival of Persistence and support us with your attention!

Join our Discord server!
https://t.co/2bxkz5IVy6

Devlog:
https://t.co/DPihcyaern

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The Jaded beta is FINALLY OUT! Go download it for free and share with your friends! 🥳
A new devlog has been posted on our YouTube page with a more in depth tour of what the beta looks like 🎉
Thanks to everyone for their support!

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In a new devlog for Five Nights at Freddy's VS by , it is revealed that many parts of the game have been reworked and redesigned! Patata shared many new looks at these, alongside some new characters!

https://t.co/NGTBbLBbWm

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Fish, bears, and blue flowers...✨

Be sure to check out our April update where we're sharing all the fun things that are currently in the works for The Garden Path 🍃

Read our update here: https://t.co/1Zge7MrKxE |

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Did you know that Netherguild has a Discord server?
Join if you want to see exclusive weekly progress devlogs! 📰
https://t.co/LGSkGW66GT

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I haven't been able to make an official devlog in a while for 18782 so heres one...!

https://t.co/ZYiszQabR6

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New Devlog is up!
20: https://t.co/iL9D8G6Yms
Old ones are now public (Because I forgot to make them public. :ZYay: )
19: https://t.co/7YlahaTBUc
Xmas: https://t.co/Jab4wZ6trD

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The month of March was a very productive month for the Bitmates team. Follow along as we share all of the progress with you in last month's devlog https://t.co/PYzSq5AFI9

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. started work on the SG-552 after finishing the scope from a few devlogs ago.

The Krieg will potentially be the best rifle in the mod at this point, both in terms of vibe and balance.

Parts of it will also be reused for the SG-550 if all goes well.

3/4

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Released a new Devlog for NIRAVASI, which finally announces the game's release date (July 9th, 2022). Come read it here:
https://t.co/OmOMLTrCc3

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Dia 50 fazendo um metroidvania: N consegui mandar ontem a animação, mas aki está, gostei bastante dela, outra coisa, eu achei o q eu precisava pra fazer o inimigo lançar em alturas diferentes E AINDA TEM PREDICT DE MOVIMENTO olha que perfeito.

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have posted a old concept art of KB they had during the development of the mod. It was so good & exaggreated that I just HAD to draw it.

Some concept art of QT that u see in the Devlogs were now avaliable so I decided to redraw them as well

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