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Having the Wanderer’s final concept, we started with the next 3 steps: highpoly, retopology and texturing.
i box modeled the fingers n toes so i dont have to try and retopo them and i really like how they look...
Some more progress on my lady 😊
I'm taking a break from the body , retopo'd the snake today and will properly start on that
Aaand the hair next :D
It's been fun
were doing this bro. WHERE MAKING THIS HAPPEN (pls dont judge how crunchy this is rn i'm gonna make it look way better when i retopologize-)
Progress on the retopo
I don't need to remake his belt cause I can just use the old one.
original sculpt: 140,000 verts
retopo: 47,000 verts
now to do some touchups on the mechanical body, and then rig the thing
5/11 As a 3D modeller in a production, you need to make high quality models at a fast pace.
Understanding the usage of a model is key. If you spend a day retopologizing a head to make the topo 'nice', but the model is a statue, you probably wasted a day.
#PortfolioDay
Sou artista 3D, sei modelar personagens e assets, noção de iluminação e lookdev, abertura de uv e retopologia, além de ser ilusttador :)
#3D #illustration #cosmeticspackaging #characterdesign
I finished the body! Now is outfit/hair/retopo time.
#blender #blendercommunity #3D #dungeonsanddragons #drow #3dmodeling
Stede Bonnet WIP update!
Blocking clothing and retopologizing ~
it's slowly coming along!
#StedeBonnet #3dmodeling #3D #OurFlagMeansDeath #ourflagmeansdeathfanart #OFMDfanart https://t.co/x6XQmQzKof
Been trying to retopologize (is that even a word?) the sculpt but... well.. topology management is not my forte at all. (as you can see) Having real issues with it D:
my computer is plotting to murder me. I literally had a sculpt and tried to retopo. My laptop is slowly burning my lap. I'm sorry https://t.co/aLngiKmbSx