If you want to use AI-generated models directly in your game or animation, you'll need to retopologize and texturing them, similar to using 3D scanned models.

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Si c'est pour du jeu vidéo on peut abuser des triangles, non ? :o
(en exemple un coffre que j'ai réalisé et c'est ma retopo)

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this what happens when you use QuadriFlow Remesh instead of actual retopo

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Retopo!!! complete!!!
time for bed

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i am in retopo hell but _it must be done_

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Simple sculpt -> retopo

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Play Album and start retopo 😎😎😎

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I finished the sculpt for my kobold soldier from my webcomic "Shifty Maneuver".
I still need to sculpt the other 2 and retopo them. This project is going to take a long time...

But here are some process shots. Enjoy!

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Working on this warhammer 40k inspired model hope to have the time and the motivation to retopo

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Bit of an update on this, hopefully, tomorrow I'll be able to call the upper body done so I can move to the arms, legs, and the cape and start retopology.

Can't wait to fully see him in Unreal with some animation

All hard surface elements done in Zbrush

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More retopology. En route to 7500 triangles though which honestly wouldn't be the end of the world if I cant keep it in Quest Excellent range. Quest Good grants me access to Physbones at least and I could up-res some parts of him a bit

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Started Sawyer's model today. I swear, this boi's hair is the only thing ever that is going to make me use the sculpt tool and then retopo the whole hair, its so weird 😭 (Not in a bad way, but still how the fu)

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While I'm here, keep a little teaser. I have several models in the work. As always I want to make a small bust and WOOSH, you are already doing retopology and a scene in unreal ... and all this with a diagnosis about the third degree of professional burnout.

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stuck in retopology hell

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Getting there on the retopology push. Just the queen left and then I can texture everyone. (I am mainly working with quads, this is just the raw fbx preview triangulating everything)

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