This one actually has a lot of processes involved.
I am learning things about AO and these blend modes.
I don’t know if i understand them correctly tho.
AO (ambient occlusion) is not necessary but i want to try.
took a hell lot of time. hope you like it.

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I tried using ambient occlusion (AO) + lighting layer.
sketch, line art, and AO are ok,
but bg and lighting are not very satisfied but needed.
at least I tried, and I have to keep trying... . 😔

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Here you can appreciate all the occlusion incrementally:
1 Direct Light + Indirect Light + Voxel AO + SSAO
2 Direct Light + Indirect Light + Voxel AO
3 Direct Light + Indirect Light
4 Direct Light Only

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AO画法はAmbient Occlusionの略だった。
3Dの知識があった方が理解しやすそうだけど
詳しい解説はこれかな。でも直訳過ぎてつらい。
https://t.co/cXyi5r4rNb
初めてやってみたAO画法、成功しなかったけど大きな失敗もしない感じがある。

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Then adding occlusion shadows, highlights💫 and a background. If you learned something while watching the video feel free to share!

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New project: Interactive Jungle!
We made this project together with , using
We designed it to explore interactivity on 2D layers:Parallax movement, day-night cycle using color gradient, multiple layer depth and sun/moon objects occlusion, among others.

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I NEED HELP I cant decide between darker shadows + less occlusion or very bold occlusion + lighter shadows

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Pro-tip: Painting out your line art will get you to a more painterly look very quickly. Here I've included the AO (very quick Ambient Occlusion pass), the AO set to multiply on top of flat colors, and OC, colors and line art

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"Speeches are for the campaign... Now's the time for action"
Je test des trucs en colo !! Si quelqu'un a des conseils sur l'Ambient Occlusion je suis preneuse !! 😀
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WE WON THE WAR, GAMERS. SOMEWHAT. i still need to learn how to add ambient occlusion to his model. but hes here!

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it's everyone's favorite darkmoon faire jester (and secret dragon), Clown!

practice with ambient occlusion turned into, i think, the best portrait i've done of her yet! i hope blizz adds more customization to gnomes so i can play her in shadowlands ...

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same local colors, different lighting set-ups. im trying to get better at understanding different light sources / ambient occlusion / bounce light!

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Not happy with the quality of cast/occlusion/contact shadows in Eevee? Render them in Cycles and Window project them back into your nodes!

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Five miles meandering with a mazy motion
Through wood and dale the sacred river ran,
Then reached the caverns measureless to man,
And sank in tumult to a lifeless ocean;



Occlusion (Kubla Khan 1)

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CT coronary angiogram is used to assess the extent of occlusion in the coronary arteries

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Combining the Base Colors with the Ambient Occlusion and Curvature Maps is really fun :) Mage of the Maw is coming along.

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One of my favourite parts of the rendering process - adding in the darkest darks, the occlusion shadows etc

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A D&D design! Level 3 Path of the Totem Barbarian, with the Eagle Totem Spirit. Experimented with an alternate workflow, working on the ambient occlusion before defining materials and colors. Time to go into a RAGE!

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Pour ceux qui sont curieux de ma démarche (ma en fait) : j'ai fait générer 8 cartes de profondeur à MegaDepth (après rotation et réflexion de l'image) puis j'ai choisi à la main les zones où les occlusions ambiantes des z-buffers semblaient rendre le mieux. C'est sale.

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