Some wireframes of Aira. Topology definitely could have been better, but now I know for next time :)

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Clay render e wireframe desse pneuzinho do Thomas pra vcs.
Modelo versão LinkdIn, sem o rosto dele, pq isso vcs vão ver só na imagem final.

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MechaDino Wireframes😙
MechaDino making-of, it’s very fun to sculpt with topology and see how it look.
>https://t.co/anVGTjwDHq

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I do not have the patience for wireframes but I am a filthy artist who likes to use them anyway so Mr Angry Boy is getting a traced wireframe because I can

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original art + wireframes!!

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Here some close up shots of the overall composition and hair card wireframe ☺️

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Milo 2021.3 is here, and now supports adjustable camera depth-of-field, wireframe rendering, and textures with alpha transparency! https://t.co/fNkmNBKiIE

FREE update for licenses purchased via our site in the last year—check your license: https://t.co/Y2ar9FHZKG

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Totally! Champions team doesn't post wireframes as much as skins, though from the few I've found they also keep things light like the skins team!
It's more about getting the planes and painting on the structure 💕
(Champs found on Artstation and Skins pulled from Duys sketchfab!)

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Wireframe view
The topology was generated in marvelous designer and manually optimized and uvmapped in Blender

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I still would make franchise monsters tho. Id LOVE to have a 50 cm semi poseable Predalien and Bazelgeuse. Both possible with this idea.

Honestly its cosplay but small on a custom wireframe (or balljointed) frame.

I wanna try it out with my dumbass kaiju oc, Von Richter first

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Things have been chaos so I forgot to post this illustration I made for the cover of the Wireframe Magazine featuring Moonglow Bay 🎣

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Wireframe and another expression test. Currently sitting at 1750 tris https://t.co/LNp4LW3NPT

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I got quite a few spookies.
Vetis (Jiangshi Enchantress lady)
Ms.Citroulle (Short Spooky Baker lady)
Xavia (Wireframe Witch)
and Vokerai (My DnD Dullahan)

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Did some manual and reprojected the detail to actualy make something nice out of it. Not sure where to take it yet as it was just a test- to tryout my new machine.

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In the "shaded wireframe" view in Unity, the beam looks like this. You can see how the geo remains but is alpha masked out.

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more renders + wireframe as always! total was about 70k tris without subDs 😆 hope i can go even lower next time!!

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Wireframe evolution still my absolute favorite animation

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triste que meus wireframe fica horrível no sketchfab

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Realized I havent posted any topology/wireframe pics in a longggg time so heres one!

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