if I ever manage to figure out how to retexture n mesh stuff in FO4 im gonna make this outfit for my gal.

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Quintessential TFC! Melodies are equal parts heart-warming & heart-aching; guitars chime & distort; keyboards mesh & spiral; harmonies burst out like sun on a stormy day.

Nothing quite like The Fannies to assuage the mind, body & soul & reaffirm that all's not lost in the world.

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and hair, I did a lot of exploration but there are many limitations due to the mesh budget and hoodie mechanics.
Braids are cheaper than loose curly hair, but should not to big on the back (it will pop out through hoodie)

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Mesh by Michael Pavlovich
Texturing training

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Still so many polys....how do you work? Do you try to contain everything in one mesh or do you retopo different parts you just stick together in the end?

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"heart" testing with some mesh stuff

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I never learnt painting properly anyways I did a coloured and a grayscale. Mesh them together and tune the colours to high contrast. Trial and error till satisfied.

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no volumetrics. just mesh and nodes.

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Price Deviation: Rough Model/Mesh $45, textures $10, Rigging $25 Face animation $20 All For a total of $100

A T-pose or A-pose 2D REFRENCE IS NEEDED!

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Testing placement of a simple primitive object in the generated mesh with LiDAR, is not pretty yet hehe but it works.

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Vertex数上限持たせれば毎フレMesh作り直しでもイケそうね。

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If I had to ship her with anybody, feel like Blaze and Shadow's secluded personalities would mesh well

Plus with this panel existing in Archie, I can't really help it https://t.co/TB40sKY27q

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PLS ACCEPT THESE LOW QUALITY SCREENSHOTS- HE USUALLY WEARS A BLACK CROPTOP WITH MESH SLEEVES AND HIGH WAISTED BLACK BOOTY SHORTS,, TAKE THAT AS U WILL

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I played around with Relief and Mesh Transform last night

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what the clean mesh looks like in viewfinder vs uv editor bc I haven't unfolded and laid out everything yet

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Set a challenge for myself to make a character in at least a week. Based off a concept by . I just added some little mesh decals using Decalmachine. Few things to fix up but I'm happy with the result.

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first attempt - I got the mesh to appear, but the texture was mapped incorrectly.

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45 minutes speed sculpt of a dragon bust using dynatopo. Added a quick low poly cage mesh and used a simple mesh deform on the sculpt, added a quick 4 armature bone with auto weights and voila! A dragon bust that deforms rather very well, great for quick test poses! 😅🤫🤘

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