画質 高画質

prompt: “portrait of ethereal fairy deity baphomet, divine symmetry, sacred geometry”
(CLIP guided diffusion)
thanks for inspiring this prompt

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Fully procedural anime tree in Blender is done! Gonna have to use it in a future render, but for now here it is in all of it's glory. Will need to make a procedural pine tree in the future for use as well.

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the three vaults reunited together, i love them, the gatekeeper reads a book while keeping in his harm a sleepy kyemaster and an already sleeping spooky, they are adorable together and ya can't change my mind

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boba time! OwO i love him too much, the keymaster is the best in my opinion uwu

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and last touches, changing the box geometry by something that catches light a bit better: there's a rounded box, a lego brick (a box, an open-ended cylinder and a disc) and a capsule

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In Monocell and Chromoplasm collections, subdivision algorithm forms the first step in form creation. Two primitives are Platonic solids, a box and a dodecahedron. But, to create dynamic we had to go beyond the standard mesh geometry and invent something new.

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Too lazy to hashtag, so have some geometry with all the right angles.

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been spending the past few days re-doing some geometry on my and fixing the textures and rigging that got messed up in the process, next is figuring out how to port her into a vrchat avatar

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quick color test, so far there's some error on the geometry going to fix it, tomorrow. GM peeps!

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Cosmic astrological magic: constellation-like glyphs, dark matter, sacred geometry(s), entropy, light energy. Incantations sung in ilokano, and magical background harmonies https://t.co/GNIGpOuxRO

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its just based on the geometry but the probability of splitting the edges to smaller pieces is determined by the distance. You can also add some noise to multiply this to get even more random parts.

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2022.1.25 GN 体验挤出与元素缩放

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In 1994, Miguel Alcubierre proposed a method for changing the geometry of space by creating a wave that would cause the fabric of space ahead of a spacecraft to contract and the space behind it to expand.

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same with the armor. I really like raiden's armor design so I just use that as guidance. to me, drawing sleek armor is like adding random geometry lines on the naked skin lol.

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