Exciting news! The Line Art Curve Modifier just got even better! 😍 Now with enhanced depth line thickness, shadow infill controls, hatching options, line noise displacement, and more!

https://t.co/GoOOaL9VcA

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dropped some basic engine options in the ship generator and tweaked the shader a bit this morning. sorry for the double post. forgot to turn the sun on lol.

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tried many variations & i think i found my flow. buildings are just planes acting as floor plans with procedural sidewalks, ledges etc. they sit on a ground plane which handles the road sys stuff based on intersecting buildings.

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OLD suzanne👴
test hair and brush…

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(WIP) First attempt at generating procedural tension maps and wrinkles using geometry nodes.

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when can I give a picture like this, and ask it to produce a graph to produce the effect?

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Takoyaki Squid Balls interpolation to MisterDonut Rings.

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I finally tried Blender's . Looking forward to learning more. https://t.co/k3qochi5Mk

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GeometryNodesで腰から下を複製して法線方向で縮小させる、とか考えてみたけどそこまで追従させる必要もないかなって。

ちょっと追従足りなくするだけでそんな違和感もなく突き抜けも軽減。とりあえずこれでいってみる。

今日はここまでかなー。

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