Introducing "The Tank".

Testing enemy character textures for our upcoming game project at .

Follow for more news!!!

Artwork by Gabriel Boix.

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Custom Color selections are a new feature to , allowing players to color their favorite battle friend with any color they want!

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I just upload the artworks from Tactics Empire on Artstation please check them out! thank you
https://t.co/eErcgIBkI6


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Hey all! Here is my latest environment - The Gate. https://t.co/LrWpHnQUVK

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Akabeth Tactics is live on ! Grab it now with 25% OFF https://t.co/OZYTjie7uZ

😎🙏😼🤝

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The environment of Bloodbag is getting more and more shape! simon has been
working on some lily pads!

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1985年、SEGAのアーケード名機『スペースハリアー』のゲーム筐体のモデリング。
Substance Painterでテクスチャと質感まで完成。モニターはあとでデモ動画を入れるためUE4で調整。少しずつゲーセンを作る。
コレVRになったら超面白いと思う。

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Making a game set in sad, dystopian world can be a disheartening task. So sometimes you just have to take your mind off things and draw a cute pixel art hare nana with a stroller. (Art by )

Wishlist Backbone https://t.co/RWcsi7OWL1

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Amazing new art for Luna & Prazon in thanks to the wonderful

Dont forget to back us on Kickstarter! https://t.co/yi4w9rX7qn

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モーション作ってるときは問題ないように見えても、UE4で実際にキャラクタとして動かしてみると問題点が浮上するからアニメーションはホント大変だ。カット割りで誤魔化すってのもできないし

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きれいな肌してるだろ。ウソみたいだろ。リアルタイムレンダリングなんだぜ。それで。
一枚のレンダリングに0.05秒(他のレンダラーだと20分ぐらいかかりそう)
土日狂ったようにUE4の研究してました。リアルタイムの未来は明るい。

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I've been a huge fan of steampunk for ages. Finally got the chance to create a character with that style!

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完成メカ
01ということは02以降も作る、かも?

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Some great prototype work on a game environment by Alexander Boluzhenkov. Made with the help of Quixel Megascans in Unreal Engine. 💜

https://t.co/qytLkXrGJq

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Here is the concept of the Durga Temple Entrance which excites and fascinates with its beauty.
Would you be fascinated to play this location in Raji?

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