This was a pretty big year for me, I got serious about 3D modeling and texturing, and came out of it with some pretty cool stuff. From BFII modding to my work now with , I'm excited to see what 2021 holds in terms of personal artistic growth.

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Happy New years all! Made some slight changes to eye position and shape! Also get a 'head' start on some textureing 👀! I'm having a lot of fun! After i'm done texturing this cutie, i'm going to make all sorts of clothing for him.

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which method of texturing tape do you prefer?

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Texturing this bad boy. raccoon model is close to being done.

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finished a texturing commisison thing

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Alex aka alpevchino, 3D artist from Moscow here🤘 My style is a mixture of holo texturing and surreal situations/environment/characters💜

https://t.co/F3dykuRBPt

https://t.co/4fp5mYQOFc

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[3D Modelling and Texturing]👇
PBR Character Creation for Games
COMPLETE [$45.00]👇
👉👉https://t.co/kC2H9T488C

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In love with Blender <3 Has taken a while to put all the pieces together and so much more to learn. Here’s a WIP of my first character study of Moana. Sculpt, hair simulation, texturing all done in blender. 

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Who knew I would be making such a different style of character than what I usually do. In fact, I also plan on making him have a different texturing style. Hint hint

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Here's my current progress on my KH1 Cloud model for Smash Ultimate.
The cape & pants are almost done, while the rest of the model is still being worked on (the sword & wing still need mesh + texture edits, but the leather & metal parts just need retexturing.)

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Merry Christmas all! My gift to myself was nearly finishing this sculpt, will be moving on to retop and texturing soon!

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rigged, now for shape keys and texturing!

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Progress on my lil' beach battle scene/diorama. Still need a bunch of props and texturing, but we're getting... somewhere?

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Art gambles: doing a bunch of texturing/detailing in a different way that may or may not pan out lol

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Icy Glacies from MGE.. i guess more inspired since some things are a bit different.. and i cant do manual texturing that well

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concept art that became an exercise in texturing

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Even better when you start retexturing it in higher res(I can't believe they didn't give game-Xena Lucy's piercing blue eyes smh)!

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Been following the Pokémon Yeah And Nah project by , and randomly felt like doing something for it. Character and logo by them; Modelling, texturing, and animation all done by me.

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