If you want to use AI-generated models directly in your game or animation, you'll need to retopologize and texturing them, similar to using 3D scanned models.

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Currently sharing my multi-use blood/liquid brush which can be rather versatile in texturing! Examples from my work with Overdrive Append from Drive Games.

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The variant model of Medium tank Zecselciet, "Dozeck 21.0fin SPG" is now ready.
I think I understood the basic of texturing.

This time, I used ”Cube Projection”, thanks to some advice mentioning me to try it and it saved time.

As for Dozeck tank, there is a individual page in… https://t.co/ekI7hlyorB

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I said i would draw but i put some texturing in and🥺🥺🥺🥺

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Airforce pilot character model update! lowpoly, UV and bake is done, texturing is in progress.
Also made the standard airman behind the pilot gear so I can use as NPCs later lol :>
Polycount is about 10.3k tris total

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I had a lot of fun texturing this Ran. 💖 https://t.co/22Ak550oht

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I got caught up in Zelda lately -- such a time-sink. Most of the texturing was done on this but I felt the need to tweak the detail more first.

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Texturing 3d model practice

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so maybe i just happen to draw cleo and gem the most-
(admittedly cleo's face is the most fun to draw because of all the texturing and details i can include >:3) https://t.co/l6MVWgUz46

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🧵I have to delay today's workshop, I'm so sorry! But here are some tips and tricks for modeling and texturing complex clothes (with some weight painting tips too)🌸💗

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Closeup so u can see the texturing because twt fucked up the image quality

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I really can't say enough about how crazy giclees look in person. The texturing of the thick ink and the rag paper makes my purely digital brushstrokes look like they're in actual paint. You gotta see it!! https://t.co/h6plXntZud

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Yep. I posted yours some weeks back. I'm almost done with texturing now

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Texturing progress on 3D Wizards:
1) Huntress

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Started texture work on the shotgun. Looks very Trying out this method of deconstructing the model for texturing so that it doesn't bake ambient occlusion data on moving parts.

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I'm studying a lot about texturing ;_; 💚 I am proud of how it's going so far

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