画質 高画質

They're mono-coloured.
More lowpoly than most characters.
Animate at 12FPS.
They also "wobble" like old Playstation models would.

(This guy belongs on the Fighting Polygon Team from Smash, I swear.)

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character design no.2
simple and watercolor style texture

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Blender trending? Check. Time to post wholesome lowpoly models? Check!

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Part 3 of the lowpoly pachycormid skulls, this time of Martillichthys renwickae. This is based primarily off of my reconstruction of NHMUK PV P.61563 as redescribed in Dobson et al. (2021).

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Whenever I visit twitter and see what's going on.

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Today, on Animations That Can Barely Be Seen In Frogun... 👀

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See new Tweets
IenYamasaki
character design no.2
simple and watercolor style texture

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Long time, no see 😄 Since I started working on a company I’ve got less time for my personal projects, sadly 😓
Anyway this dude is available on my patreon!
https://t.co/rEcHVaTTeq

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Day 15. Based on the concept by
Last piece of this year :D I wish you all a bright new year! :D

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I like making variations to the monsters/creatures I make, I feel like it just adds a lot to a game. Here's two of the ones I reworked on so far for the zombie

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Im gonna call this one done. Learned a lot about the workflow for lowpoly 3D and pixel art textures in Blender.

Rigging was probably the worst part not gonna lie. 😭

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Skull Sword💀Like and Retweets Appreciated! ♥️

|#RobloxDev|#Roblox|#Lowpoly|#robloxart|

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3D Interpretations of 's Minecraft concepts ⛏️

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