these errors are related to how I'm able to do a smooth dissolve & texture crossfade that a layperson can't tell from transparency while still rendering everything in deferred: the past/present states are on the same mesh and rendered with the same material

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found some recolors of them (also the model is in parts like the jacket is its own mesh from the arms, the pants and the likes so who knows

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Boyfriends ~ my big ass bitch Vincent and my friend’s small Sphinx hoe Igasho! Love them lots honestly! Their palettes also mesh fucking hella fine which is 😳

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Just a mesh that I turn on and off

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Somn like this bruh...some green leaves so it wouldnt mesh? Into the hair? Idk flower accesory is just cute oka...

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I'm making a VRoid Model via altering the mesh and painting my own textures, but does anyone know how to change the "Base Hair" Texture (besides changing color slider in the software)? It seems to be separate from the 'hair' texture, and I don't see it on the body UV.

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Bonus!
Untextured model, mesh and texture maps used!

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🤍Hi! I'm Rose (Rio)🤍
I'm a biracial lesbian living in montana.

🖋️I draw female focused content, sometimes adult
🧵I build fursuits and I am a murrsuiter
🖌️I also make mods and mesh for secondlife

https://t.co/admD83tmMh
https://t.co/fy3325sriS
https://t.co/x47cg1XLDQ

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Got the base mesh blocked in, so I'm still aiming to stream some zbrush work on Obby tonight.
https://t.co/AYmx5rbGFW

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This file contain 20 model of buildings, each building have a unique shape. All models 100% made in blender and easily editable. Each file has active modifiers so you may adjust resolution of mesh. https://t.co/DOHEzPtngt

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Commission for a friend (Of my own character, Valx!) I followed SeaSaltShrimp's scale tutorial for this one and it is such a long yet satisfying process. I have a long way to go with making my characters and the background mesh well but I'm pretty happy with this one =)

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Happy portfolio day! Figured I'd start putting my work out more publicly

I'm Noah Mesh, I specialize in modeling and sculpting although I'd consider myself a generalist at heart, here's some of my work!
https://t.co/AWdJVZcC6u

Plant monster concept by

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Day 12: mesh
Biggest meh so far...

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The next thing is hiding/unhiding parts of a mesh. Let's say I want to focus on the face. I'd use CTRL+L after selecting a bit of the face then CTRL+I to invert the selection. Then hit the H-key to hide the rest of the model. Now I only see the face!

Alt+H to unhide everything.

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The Phaser 3 October Dev Log is now out! Read about the powerful new Mesh Game Objects, Isometric Tilemap support and more all found in Beta 9 https://t.co/oV79s0bILZ

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Hey
Since I'm having difficulties on the last 3D model (Yeah I know, I'm way behind schedule with the challenges) so I've took the time to work on the basics

So I did a female base mesh

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Next up in the Halloween AU is Zeke! Did a mesh between Frankenstein and a zombie 🧟‍♂️

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ive never actually seen BL3 jack's base textureless mesh and its really nice looking

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