画質 高画質

Wanted to tackle hand painting since I typically stick to procedurals from substance!

breakdown/HQ images: https://t.co/DJEkDTqbUO
IG: https://t.co/tD4ArXO0sf

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Been experimenting with game ready asset creation and texture work for uni. Developped my own procedural tileable wood texture and made like a bajillion varying walls, planks, beams, etc. to let my team make some buildings!

Alot of experimenting but also, alot of fun :)

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Tried doing my own in 3.1
Still learning and needs work but pretty fun! All procedural mesh and shaders (not sure how UVs work haha)

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