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Blender users trying to create anime characters could use morph, blend shape.... driven by camera angle with the character's face to make the character's 3D face match how an artist draws it. check the images from 2012 and 2017 #bnpr
Freestyle, vertex colors and black and white texture only for shadow details
#noonelives #b3d #gameart #indiedev #bnpr
Another bunch of testing, today with proper depth implementation. Tomorrow is drawing day....I'll continue developing snake solution next week. Then we can have beautiful intersection lines. #blender3d #blender #bnpr #blendernpr #freestyle #b3d #rendering
Redid the face & shading of my model from the other day. Going for Precure style (still need to make hair...) #bnpr