Sanae Dekomori model created in Blender, edits and backgrounds painted in Clip Studio

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HE LOOKS SO GOOD IN THE NEW SHADER!!!!

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Finally found a workaround to have the world-settings accurately affect toon-shading (no matter what your texture). But it's still finicky.

Need to test it out in every scenario (including HDRI) otherwise I'm afraid it might break.

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Character: 酒出 茉梨 【絶望の降臨】
Sakaide Mari (Dark Version)

from バトルガール ハイスクール Battle Girl High School



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🎨Fixing colors: Here's a render by Jimmy-Jim from the BNPR Discord. Can you spot the problems? Both contrast. If you're constrain to only change 1 color, what color do you change?

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These take me for a while but I love her and her weapon

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I love making ugly designs into 3d

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Textured Mari's Face

My first try on this kind of texturing on UV map

I love the lips so much 😄



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カラカラ動いてきた!!

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とりあえず、
ミクさんには
クルクル回ってもらった💃

一家に一人
クルクル回る女の子が
必要な時代が来たヨ?😉

♪───O(≧∇≦)O────♪


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確認用にカメラ回したやつ🎥

(*´∀`*)


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それ絵じゃん!?
っていうぐらいには、
シェーダー改善した👍

トゥーンレンダリング
完全に理解した🤣🤣🤣(爆笑)

(╹◡╹)


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turntable ver.
character belongs to

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Accidentally used the wrong opacity map, honestly, this isn't so bad lol


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