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Uzaki-chan
(and her not so sugoi dekai tshirt)
(i still dunno how to use the mesh tool)
#UzakichanWantsToHangOut #uzaki #FANART
Houdiniブログ:Labs Thicken/Voxel Mesh/Measure Curvatureノード
Labsツールを使用すると「メッシュに厚みを付ける」「ポリゴンからVDBに変換し再度ポリゴンへ変換する場合」「モデルの曲率に基づいたポイントカラーの生成」など簡単に作業を行うことが出来ます
https://t.co/ZagXgccHa4
#Houdini
左female_skeleton.mesh
右human_female.mesh
こんなところに落とし穴があるなんて普通気が付かねぇ
1年以上MODこねくり回して今やっと気が付いたぞ・・・
Experimenting with Normal Transfer to improve hair and cheek shading. Hair is transferred from flat plane before being wrapped onto head. Cheeks have their own mesh with few points to keep adjustments easy. Nose is not effected and needs work. #b3d #blender3d #bnpr
Recent comish for @FennecGrizzled! It took a really long time, but I think it came out quite nice ^^
This was a rework from an older model. (Before is on the left, after on the right) She was given a custom tail, ear, and jacket mesh and general refresh!
@mariapestrella There were a lot of games that inspired me... Chrono Trigger (SNES), Castlevania SOTN, Streets of Rage (Genesis)... Coming to think about it now, my pet project is kinda a mesh up from these 3 games...
I finished my personal project! Sci-Fi Landing Pod.
All modeled using Weighted Vertex Normals and Mesh Decal, techniques used in Star Citizen. Hope you like it! 😄
https://t.co/eUjMwo4W00
#UnrealEngine #UE4 @UnrealEngine #3dartist #gameready
gonna make the face look like stylized 2D, but the body's basically done now.
the weight paint still needs a little work, but the mesh is finished
speaking of second life i should post some stuff ive made on there oop, bc i make things there too! specifically texture mods; i didn't make any mesh parts. here's some dragon mods i made for sale!
599 - Klink
Type: Steel
The two minigears that mesh together are predetermined. Each will rebound from other minigears without meshing.
#Gen5
the current timer is at 8 hours and i need to take a big break
the full roster of quick antagonists, plus steorra, and how they will mesh in the final
antagonists use the "heat-glow & freeze-reflect hybrid" (i have no idea) blending mode, while gods will just be an overlay
Why does everyone keep using Homer Simpson on Mushroom Platform with Touhou 6: Embodiment of Scarlet Devil? None of these mesh together to make a good level.
I started this bc I wanted to draw Ryuji in that stupid mesh top but then I got too invested so I’m putting the version without it too
#ryujugoda #ryugagotoku #郷田龍司 #龍が如く
@LeagueOfLegends After reading her development post, I'm a little disappointed that she lost the Qillin look. I loved the color use and how human and animal halves mesh smoothly. These concepts are, in my opinion, the ideal way to design centaurs.