I have a question about real world scale in Blender. My character is 34 cm tall which is real world scale. However, in the Blender scene everything is MASSIVE, like the size of the camera.

What's best practice? Work in real world cm scale or scale everything by 10/100x?

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Yesterday I modeled a Savrin and decided I didn't know how to texture well enough.

Today I found a plugin that lets me connect to Asesprite and Blender.

I am unstoppable.

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Rulers of Steampunk England.

Made with Stable Diffusion via NeuralBlender.

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I don't usually post my 3D Render on Twitter but I kinda feel proud of this one so i will post it anyway. Rendered in Cycles, Blender.

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The original texturing from Vroid. The changes I did to this model were the hair, tail, coat/body texturing & color, and some anatomy tweaking all in Blender.
Would be nice to eventually work on some more expressions and to keep improving as I go! 😤

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recent 3D figurine commission 🙏🏽 made using cinema 4D & blender.

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Really fond of this illustration, even today, I learned a lot about rigging while building my references in Blender.

After that, I haven't done much with it again, but it was a fun challenge for myself back in the day.

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I wasn't recording but I just watched the SICKEST ino mix of all time. Constant blender. Every 50/50 guessed wrong. Just... RAN over. Brings a tear to my eye. It was BEAUTIFUL

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finally dusting off blender.. here's a wip of a zombie fella im working on

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We are looking for talented Character Animators with a strong preference for Blender.

Please reach out to team.xyz for applications/referrals 🐇

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She's complete! Messed up the tail a bit though, lol.
Mi-A version by me, model is VRoid, head accs and tail made in Blender.

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While the auction is in full swing i thought i share a little viewport footage from blender. Unfortunately I didn’t record the creation in vr this time, but i will fix that with the next one.

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!dream "fluid dynamics simulation of airflow around a cow. rgb color scale. 3 d wireframe. blender. cow has simulated airflow. vortices. laminar flow. turbulent flow."

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It's been incredibly warm lately, so rather than photographing I've been creating 3D scenes for future tutorials/demos. Thought I'd share a few—slowly getting better at 3D workflows in Post production in of course!

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This hair is still pretty nice, I'll probably just use it for a render if I port the outfit over to Blender.

I was going for a tomboy style look, based on a suggestion. Short hair, no makeup.

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Sculpting practice in Blender. Goofing around trying to recreate https://t.co/aU20FbElzi by

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la primera idiotez que hago en blender.
me puse a picarle a todo y eso salio 6w9 ..
creeeeo que si voy a ver algunos tutos...
trate de exportar modelos del HS usando el ninja ripper pero solo saco las textura y no los poligonos ahahha

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I loved character so much that I modeled it in This was a long process from learning to use the program to finishing a character. Twas a fun and frustrating journey.

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Various random viewport closeups to show off the paint shader solution I came up with. I'll explain a little how it works below, but it uses some custom render stuff, so won't work in regular blender.

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Some time ago I made a chibi drawing of 🐸 from for one of my patrons and I've always liked the way it turned out so I decided to give it a go and model it in Blender. 😁
I'm very happy with the result!💖

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