Here's Black Umbra, who's basically Eclipse of Black Verge, the final prototype, and he's permanency fused with Doom's Eye. Think of him as BD's right hand.

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"It will be easy to dominate this canopy !"
Palette based on Doctor Doom, who's official

Fun fact : the card name is based on Doom's French name "Docteur Fatalis" (latin for "fatal"). The rough translation is "lethal monarch"

[11/14] (Reupload with text corrections)

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HK AU refs! I might re-do Doom's in the future, mainly because I took a break between the first two and his, and completely forgot how I did it in the process;;

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It's a fun, disturbing AU story. Not a jumping on point at all. But a good glimpse at what kind of men the other Reeds were. In this case, Reed and Johnny and Sue were Nazis and Ben was a slave and Reed cut out part of Doom's brain and implanted it in himself.

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More Hickman Doom being totally awesome, standing up to four Celestials. Also, Doom's relationship with Valeria is odd, but fun. It's like her way of rebelling against her father.

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"The Whiplash is Doom's first female demon"

*Sad Mother Demon noises*

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Not posted any in a while but here is a new piece I've poked at on and off for a while. 320x200 pixels, which is the original games resolution. 64 colors ripped straight from palette.

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https://t.co/c05Iqno4mB

Industrial / Doom II / Boom-Compatible / 2002 / MAP01 / by Kevin Reay aka "Magikal"

A massive complex of escape-room setups that use Doom's limited puzzle design language. The difficulty is amplified by difficult if not necessarily complex combat.

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I like to imagine this happened in the id Software offices during Doom's development, at least once.

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I didn't realise it was Doom's 26th anniversary when I started doodling some hellspawn inspired by Doom, so I cleaned up one of the designs in time to say Happy Birthday

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Current state of DOOM's super shotgun

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Made an attempt at a Ultimate-styled render of very own Doomguy (and Doom Slayer)
Transparent: https://t.co/4ID0l19wXO

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Abstract Zone, made for Skulldash: Expanded Edition, was my first map in UDMF format and my first venture into GZDoom's features. It is modeled after the Neverhood! I built things like the chip butty building, the teleport machines and even the extremely long Hall of Records!

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Things Didi likes;

homages to DOOM's radical PS1 box art.

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Trick or treat at Doom's gate.

alternate:
But you, you will be worse--
Trick and Treat until it is done.

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https://t.co/PiNaQxAdqb

MAD STUFF FOR DOOM II / Doom II / Limit-Removing / 2002 / MAP01-MAP06 / by

Sort of a jokeWAD. It mostly exists to showcase some weird encounter setups that highlight ways in which you can exploit Doom's simplistic but effective monster AI.

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scott summers and victor von doom's beautiful relationship of "hey" "FUCK YOU" "i literally just breathed"

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https://t.co/o9XruxqdIt

世界、滅びました━━━━━━━━━━━━━━━

Suzuka氏の楽曲、Doom's Noteのジャケットを描きました!
すごい壮大なトランスでめちゃくちゃカッコイイからぜひ聴いてね!!

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At Doom's Gate.

💀ᴛʜᴇ ᴅᴏᴏᴍ ᴍᴀʀɪɴᴇ.

💀ɢᴇɴᴇʀᴀʟʟʏ ʟᴇᴡᴅ.

💀ᴡᴏᴍᴀɴ ᴏғ ғᴇᴡ ᴡᴏʀᴅs.

💀ᴅᴏᴍɪɴᴀɴᴛ. ᴏʙᴠɪᴏᴜsʟʏ.

💀ɢᴇɴᴅᴇʀ? ᴄᴀɴ ʜᴀᴠᴇ ᴀ ᴅɪᴄᴋ.

💀ᴅᴇᴍᴏɴs sʜᴏᴜʟᴅ ᴀᴠᴏɪᴅ ʜᴇʀ.

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