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It's a fun, disturbing AU story. Not a jumping on point at all. But a good glimpse at what kind of men the other Reeds were. In this case, Reed and Johnny and Sue were Nazis and Ben was a slave and Reed cut out part of Doom's brain and implanted it in himself.
More Hickman Doom being totally awesome, standing up to four Celestials. Also, Doom's relationship with Valeria is odd, but fun. It's like her way of rebelling against her father.
"The Whiplash is Doom's first female demon"
*Sad Mother Demon noises*
#Doom #DOOMEternal #DooM64
@kurokkiii Help on the way
(I swear Eternal Praetor Suit studs are like Doom's version of Guilty Gear belts)
Not posted any #Doom #pixelart in a while but here is a new piece I've poked at on and off for a while. 320x200 pixels, which is the original games resolution. 64 colors ripped straight from #ClassicDoom's palette.
#doomguy #doomslayer #cacodemon #doometernal
@ARTPHOBOS DOOM'S THIGHS CAN CRUSH ANYTHING
I like to imagine this happened in the id Software offices during Doom's development, at least once.
I didn't realise it was Doom's 26th anniversary when I started doodling some hellspawn inspired by Doom, so I cleaned up one of the designs in time to say Happy Birthday #DOOM!
Made an attempt at a #SmashBros Ultimate-styled render of #Doom's very own Doomguy (and Doom Slayer)
Transparent: https://t.co/4ID0l19wXO
Abstract Zone, made for Skulldash: Expanded Edition, was my first map in UDMF format and my first venture into GZDoom's features. It is modeled after the Neverhood! I built things like the chip butty building, the teleport machines and even the extremely long Hall of Records!
Things Didi likes;
homages to DOOM's radical PS1 box art.
https://t.co/PiNaQxAdqb
MAD STUFF FOR DOOM II / Doom II / Limit-Removing / 2002 / MAP01-MAP06 / by @pcorfiatis
Sort of a jokeWAD. It mostly exists to showcase some weird encounter setups that highlight ways in which you can exploit Doom's simplistic but effective monster AI.
scott summers and victor von doom's beautiful relationship of "hey" "FUCK YOU" "i literally just breathed"
https://t.co/o9XruxqdIt
世界、滅びました━━━━━━━━━━━━━━━
Suzuka氏の楽曲、Doom's Noteのジャケットを描きました!
すごい壮大なトランスでめちゃくちゃカッコイイからぜひ聴いてね!!
At Doom's Gate.
💀ᴛʜᴇ ᴅᴏᴏᴍ ᴍᴀʀɪɴᴇ.
💀ɢᴇɴᴇʀᴀʟʟʏ ʟᴇᴡᴅ.
💀ᴡᴏᴍᴀɴ ᴏғ ғᴇᴡ ᴡᴏʀᴅs.
💀ᴅᴏᴍɪɴᴀɴᴛ. ᴏʙᴠɪᴏᴜsʟʏ.
💀ɢᴇɴᴅᴇʀ? ᴄᴀɴ ʜᴀᴠᴇ ᴀ ᴅɪᴄᴋ.
💀ᴅᴇᴍᴏɴs sʜᴏᴜʟᴅ ᴀᴠᴏɪᴅ ʜᴇʀ.
His outfit was heavily inspired by Black Doom's... I also kinda wanted to make him look like a crazy cult leader, bc that's basically what he is.... 🤷♂️
https://t.co/mQTxpjGM3T
Strange! / Doom II / ZDoom / 2011 / MAP01 / by "Loki"
This is a rocket jumping level, by which I mean you have to use ZDoom's vertical thrust to propel you to greater heights. The gray concrete and blue water is a plain if definitive texture scheme.
>Doom 64 releases November 22nd
>Same release date as Eternal
>Just so happens to be Doom's 25th anniversary
>Terry Bogard releases in November
>They will most likely host a direct and showcase him that month
>They will probably reveal the next character in that direct