There is a pixel art upscaling converter called

Here is some of my art in the converter,

It doesn't seem to like dithering all to much and non45° diagonal lines can become a bit wobbly. Though it is really cool regardless

I think Artemis looks the best

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Tried cleaning + upscaling because richard 😘😿😿😿🥲🥲🥲🥲 https://t.co/rhglNDR0MK

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I'm usually not a big fan of the results you get from upscaling, but this... this is majestic.

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Wondering outta curiosity those of you have actually played ReVerse when you put the zero context logo reveal, the copy & paste script and 97% archive audio aside; does the 4k upscaling and rebalancing tweaks really improve The Re;Birth1 Experience?

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ai upscaling using realesrgan

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Always learning something new & finally found the right way of upscaling my drawings on Clip studio. Took a moment but now they got more pop in larger scale.

Here's the 4 Pizza Girlz from my series.

https://t.co/LPvoeUqU0g

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PSP upscaling is wild

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"Upscaling a model means adding more polys and nicer textures that usually get rid of a lot of the personality and guesswork in older technology!" Wrong. You cannot imagine how wrong you are. The boar is a testament to how wrong you are.

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trying new upscaling with swinir inspired by 's success with the model

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AI upscaling is cool in the meantime though

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although I can't offer an HD version, what I can offer is some upscaling .....

2x 4x https://t.co/ADIvUgm3fn

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Aw yis I did it :D

An implementation of the EPX upscaling algorithm in shader nodes :D

I used https://t.co/SPo4AcKkDG for reference.

Next up, probably Scale2x :)

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The original animation for comparison.

It's not a drastically noticeable quality upgrade, so I think if I were to ever go through with upscaling the animations I might experiment a bit with adding more detailed shading or something like that.

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I should really mess around with EbSynth more when I have the time. I only ever did a couple of tests with it, but I think it could be useful in potentially upscaling the CD-i cutscenes to HD.
This test used only 1 key frame and aside from a couple glitches looks pretty good.

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My attempt at upscaling the 3 original Sonic 3 renders.

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Result of upscaling (XBR 3x modified, no blending) the "every other column shifted" conversion process.

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Runtime sprite upscaling is multithreaded now to avoid performance hits. This might be a cool open-source package for pixel art if I can clean up the code, because you just stick the script on the parent object and it takes care of the rest.

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