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Everyone's upscaling their #pixelart
Me: Let's join.
#ぴくせるすけゐらぁ #コーヒートーク
There is a pixel art upscaling converter called #ぴくせるすけゐらぁIt
Here is some of my art in the converter,
It doesn't seem to like dithering all to much and non45° diagonal lines can become a bit wobbly. Though it is really cool regardless
I think Artemis looks the best
Tried cleaning + upscaling because richard 😘😿😿😿🥲🥲🥲🥲 https://t.co/rhglNDR0MK
I'm usually not a big fan of the results you get from upscaling, but this... this is majestic.
Wondering outta curiosity those of you have actually played ReVerse when you put the zero context logo reveal, the copy & paste script and 97% archive audio aside; does the 4k upscaling and rebalancing tweaks really improve The Re;Birth1 Experience?
Always learning something new & finally found the right way of upscaling my #PixelArt drawings on Clip studio. Took a moment but now they got more pop in larger scale.
Here's the 4 Pizza Girlz from my #PizzaBoyzComic series.
https://t.co/LPvoeUqU0g
#MakingComics #Drawing
"Upscaling a model means adding more polys and nicer textures that usually get rid of a lot of the personality and guesswork in older technology!" Wrong. You cannot imagine how wrong you are. The boar is a testament to how wrong you are.
trying new upscaling with swinir inspired by @Theophite's success with the model
although I can't offer an HD version, what I can offer is some upscaling .....
2x 4x https://t.co/ADIvUgm3fn
Aw yis I did it :D
An implementation of the EPX upscaling algorithm in #Blender3d shader nodes :D
I used https://t.co/SPo4AcKkDG for reference.
Next up, probably Scale2x :)
#pixelart
The original animation for comparison.
It's not a drastically noticeable quality upgrade, so I think if I were to ever go through with upscaling the animations I might experiment a bit with adding more detailed shading or something like that.
I should really mess around with EbSynth more when I have the time. I only ever did a couple of tests with it, but I think it could be useful in potentially upscaling the CD-i cutscenes to HD.
This test used only 1 key frame and aside from a couple glitches looks pretty good.
Result of upscaling (XBR 3x modified, no blending) the "every other column shifted" #pixelart conversion process.
Runtime sprite upscaling is multithreaded now to avoid performance hits. This might be a cool open-source package for pixel art if I can clean up the code, because you just stick the script on the parent object and it takes care of the rest.