Here's a couple detail shots, too. Ultimately this piece taught me a lot about actually *finishing* stuff, and how to go about that whole workflow getting it completed. The shading/coloring was done with a lot of layering of a low-opacity default brush in CSP.

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i would like to personally thank for revolutionizing my art process and workflow, with a free program no less, literally have not used anything else since i tried krita for the first time 3 years ago

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feels like I have to relearn a workflow everytime I go back to animation

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Workflow of the cover art for 夜に駆ける

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Thanks! I love interacting in these shares.

Sketching is honestly more fun for me than complete renders. I'm still trying to find a comfy workflow for coloring. For now I'm using a cel-shading style. But I plan to do photo studies to learn painting.

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I've heard consultants say that agile can't be done remotely... For the last few years, we've been iterating on a method that works for us 😏 Here's a peek into our workflow... https://t.co/Bgn2GhJp52

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Tried to use zbrush workflow in blender
No UV maps and no modeling tools

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Something different again for this
Still experimenting with different workflow, and just having fun!

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also, not that it really interests anyone, but here's a behind the scenes thing of how the workflow of my drawings usually goes

(though I often skip step 2 and just go to lineart straight from step 1)

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Streaming this Schwarz Arknights draw on https://t.co/7uOxBiW7in now!

Need a detox draw before going back to comms 😅
Come watch me draw, explain my workflow, and make me stay stupid things on stream again! 😂

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smiler is streaming and i'm going to constantly interrupt his workflow lol

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i was feeling pretty down cause i wasn't happy with the studies i was drawing, but then i decided to try again in photoshop... turns out when i use a program/workflow i'm familiar with i do stuff i'm happier with. ain't it funny

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Playing around with making ACNH assets. I got an Illustrator > Photoshop > https://t.co/idERJcMYzJ > Nintendo Switch Online > ANCH Pattern Editor Pro workflow going and it's fascinating me. This one's for fossil path stones, enjoy! :)

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Trying to get back into my workflow

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After many hours getting nowhere I watched tutorial on speed. Thanks Marc , Will try to focus on things that I can actually do instead of try to do everything that I havent learned well yet. Trying to find an efficient workflow

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first attempt at drawing with the new workflow o/

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On workflow hindrances: I've made the decision to have all UI elements slant at 12 degrees.
I can't scale things, because the angle changes. I can't make a 9slice for this, I can't layout things vertically without manually offseting. Every element has to be a seperate asset.

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Adding my new workflow, hands and feet soon!

then ill add clothes and texture 🤣

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Anyone curious, here's a rotated view of DuskDude's set for 's Champions Edition mod I was commissioned to make. I use a combination of 3D models and pixel-pushing the results by hand. workflow with a modern twist!

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Made a simple fish with in my first stream today: https://t.co/FA2SLxrcNR

Looking into voicechat options with a streamlabs-discord setup, because checking the chat kind of disrupts the workflow. Other suggestions are welcome.

Here's a quick substance render.

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