画質 高画質

GM!

"Withdrawing" was originally written in R code (August 2020) and I've just translated the algorithm to p5.js

Some subtle differences in how the system behaves across languages, as always.

The first image is output from R, images 2-3 are p5js.

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画面内部を格子状に分割し,区画ごとに更にセルを分割する.セルの分割数に応じて色と形を定めパターンとして塗り分ける.
https://t.co/rgvAKTKtgL

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Some controlled noise study... feels like the world is so chaotic I wasn't able to find the mind space to code for the past week. But I'm so glad I got back into it today.

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Delaunay triangulation and Chaikin's corner cutting algorithm.
Thanks to this sketch https://t.co/ctKGBeVMc9 and this article https://t.co/ja4cgRACcP.

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My new project is now fully dimensionless.
Default dimensions will be 1024 x 1024 but it can be rendered in 2048 x 2048 and 4096 x 4096 too.

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My generative project 'Quattuor' is available on project

The logic of such structures is based on bitwise operations. Shapes are drawn using dots with low opacity

It was free of charge today, 200ed. All collectors of my previous drop are in AL

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New color palette for "Generative Action Painting".
The white paint masses really stand out over the blue background.

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