wanted to show you guys the original crytters starters from like early 2018 i think? They've gone through the most iterations and design changes of any of the crytters cause I wanted them to be more representative of the most basic form of their types, animal, veggie, mineral

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playin around with character design stuff. I'll need to play around w/ a couple more iterations before im happy with him, but I wanted to get the rough idea down before I go to bed and forget

he will be a robo-"sheep"

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It’s happening! My Tempest concept show is going up a week from today. I’m so excited and can’t wait to show all the other paintings, designs, and iterations I’ve worked so hard on.

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Drew some iterations for Minerva's character design during today's concept art stream <3

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A unified design could be good but does he really need one? No one brings up Megaman as a example of multiple iterations of the same character. Sonic should strive to be more like this with Classic and Modern in the future. https://t.co/dvclYLQXuB

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i'm planning on digging up my pre-school sketchbooks so i can find more previous iterations of B.B
they're probably all bald, but that's a risk i'm willing to make

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This answer is rather nebulous; however, the zombies as a whole from The Zombie Hunters were ALWAYS a fave of mine. I'm a huge zombie nerd through and through! This webcomic predates Left 4 Dead and was one of the first iterations of Zombie Archetypes I've seen.

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BNHA Fantasy AU poster design!!! I struggled a LOT with this composition and concept - I started the initial WIP on Dec 28th 2019 lol. I'll post two older iterations below so you can see the progression of the idea!

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She wasn't quite born yesterday as she was supposed to be Pili (on the right) but both she and Dian behind her are going through many different iterations at the moment..

Dian's sprite probably wants to slim down a bit and Pili's new look might be a different character entirely.

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Even if terraforming and point of views are the most time-consuming part of the job, i'm happy i also have to design and redesign specific playgrounds according to our lead's game design ideas

Here are a few iterations of our ruins workshop !

(#leveldesign https://t.co/K0phpT2YfY

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theres so many iterations of boogiepop and all of them are great. i just really love this silhouette, the cape and hat are so iconic im glad theyre always part of the character’s design

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“Welcome to the dump chump!” *sorry* but it’s time! Here’s the rough designs pt1. Fun fact: is the voice of Garbile 💪 Oh yeeaaahhh! Follow the thread to see the other design iterations.

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https://t.co/7nooalgqwO

Today's art progress you can watch the VOD online. New iterations of sketches for and cleaned up some personal work to animate in Esoteric Spine Software.

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Thank you all for spreading the word about our weird comic book🙏The response has been truly heart-warming!

Here's some old fan-art from our talented friends — different iterations of Viktor Kostin, drawn by , & https://t.co/enCFkbSEkm

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Sometimes it takes like a million iterations to get the right look. Half of these failures were me refusing to reference a toga properly and failing to set a game plan. All's fair in love and war!

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My issue with that idea is that none of the other iterations of the character (action figures, various in-game models, Advent Children) have really shown this. Lean? Yes. "Strong hip line?" Yes. Hips and spine jutting out, with hip muscles completely sunken in? Not so much.

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before settling with the current design i made a couple more iterations and this was one of the last ones.
the first drawing i made of her years ago was supposed to have a snake tail, i struggled with the scales texture so much i gave up and just gave her a long tail.

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More iterations and this isn't even the final rendered version Dx

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Also, finally nailed down my KFC gang designs! The amount of iterations my Frisk has gone through is nuts tbh

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