Dusting off this old model I did of Storm to treat myself to some personal work using everything I've learned with 3D modeling.
So far it's been mostly topology fixes but I'll be getting to detailing soon!

Original on left

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For issue 18 of MMAMM on "Amusement Park"~ in a mascot costume taking a break at work in this horror space themed park. Titled "Chillin' in dated 25 April 2019.

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Today I learned it's possible to not only adjust topology of a rigged/skinned object but you can also attach newly created animated models to the goals of an existing IK chain to get some nice secondary motion. Feeling like I've achieved something!

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Hey started streaming some retopology on my character Stella R. https://t.co/8Puz6VaLZO

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It's the tale of two Cyrus on today's Heroes of Thantopolis update!
https://t.co/Q22Sha1OfG

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First image is the initial clay sculpt, and the retopologized mesh, the other two are just renders

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tool→Geometry→Modfiy Topology内の「Weld Point」で頂点結合をしたあとディバイド(好みのレベル,今回は5)
tool→Masking→MaskByFeatureのGroupsにチェックして実行
マスクを反転してBlur Maskを実行

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DynRemesh 2.0 is a quad-based remesher for 2.8, assisting in retopology for your dyntopo sculpts & 3d scans containing too many tris. It includes support for QuadriFlow. https://t.co/8NofL3xrX3

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okay, gotta spend some more time lowering topology and naming stuff, but almost time to move onto UV's!

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starting up my stream again! https://t.co/CnMSNHEwOy more topology work!! aaaaw yeaaah. gotta reduce topo 😩#gameart

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La cosa più bella che potete vedere in attesa di
L'autore è il bravissimo Mattia Surroz (rubata dalla sua pagina personale)

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From Backa Topola Serbia 🇷🇸 “Naughty Kitten” by
Endre Pnovác

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Time to snoop for clues in today's Heroes of Thantopolis update!
https://t.co/Q22Sha1OfG

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