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今年もキービジュアル描かせていただきました
#いばらきフラワーパーク 様
Moonlight Rose Garden 2023
10/1~1/14
https://t.co/iK7LbIGPW6
#イルミネーション 演出制作:Tokyo Lighting Design LLC様
Pagi artist! Sender lagi belajar lighting, sender bingung banget biar keliatan bagus gimanaa😭 kalian ada yang bisa kasih saran? Thank you!!!
Menurut kalian, apa yang bikin art! stye kalian sendiri vibesnya mahal? Kalau sender bg hitam + lighting merah+oranye+kuning yang bikin art sender lebih terkesan mehong🤤 also, les't be moooo! ❤️
My first lighting/color study 2019?& the recent one 2023
Photo study 2021 & 2023 https://t.co/9QIu1aIhwr
#エルデンリング #ELDENRING #EldenRingFanart
My oc Miruku (tarnished) and Slim (godskin apostle).
Lighting!
Process of my drawing, SH Ren (bandit ver) & BNHA Aizawa clothes swap
(I use SAI2)
1 rough sketch, main sketch
2 lineart, color, main shade
3 additional shade, lighting, white lines, BG
4 Photoshop color and shape edits (like the arms)
How to better work with such dark clothes?
day 45 studies
thin lineart and colouring, figuring out how to colour the face on ambient lighting, hard light is harder, will try to learn later
I was mistaken by some of you.
Let me correct them.
I was not working only on Art,but on 3DCG game data for the actual machine,
including design (and rarely, level design). I also created 3D models for actual game consoles, including various types of collision and lighting.