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@JesuszillaS wanted me to help him dig into how exactly Capcom fighters determine the distance threshold between close and far normals, so have this image of Felicia trying unsuccessfully to high kick a very fat Demitri. #Darkstalkers
Rigged up some PVS-31's. Originally it did not have any bones and it was kinda all meshed together.
Using normals for texture example to see the details before I make some custom textures.
Comparten mbti, adivinen cuál es más ogt #CBDFHS #ANormalSchool #oc (?)
Obviously, having a bunch of normals locked behind auto-combos means you don't have as easy access to them. Although it's way more annoying than BBTag because the auto-combos completely change depending on how close you are to the enemy, and whether or not they are blocking.
ETM59: Cut (Transfer from gens 5-6 to 7)
"The target is cut with a scythe or a claw. It can also be used to cut down thin trees." - BW(+2)
A classic. Could be used for some disjointed normals's effect, maybe?
(Images: SwSh, anime, Battle Revolution, Adventures [manga])
I cant wait to launch the FlippedNormals Face Kit! 97 maps designed to make face detailing easy and fun. Out soon!
No puedo creer (de hecho sí) que estos dos bichos tengan la misma personalidad #ANormalSchool #CBDFHS
ETM54: Knock Off (tutoring-only)
"The user slaps down the target's held item, preventing that item from being used in the battle." - BW(+2)
A slam/slap that knocks the opponent's item away. Could be any of its normals?
(Images: anime, Adventures [manga], XD, Battle Revolution)
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@The7Seraphs @vertex_arcade I grabbed the first character I had handy to test this on, and this is what it does on characters w/o any adjustments.
I used altered object space normals for a lot of my clean toon shading, and I use something similar for foliage and it is👌
Edited my normals with some good results!
#Vtuber #VTuberUprising #ENVtuber #b3d #bnpr
@KingRichie_22 A common tendency for me is to gravitate towards villains or kinda asshole-like characters, or sometimes just those that i find funny/stylish enough
As for playstyle I just favor big normals or highly aggressive gameplay
Additionally I wrote a script to quantify local shape disaprity in R. The script exploits the fact that the meshes are triangulated and thus allow the comparison of the normals of the faces and thus the vertices' (the 'landmarks') to find differences in their orientation 14/n
do not give me normals like these my opponent will IAD over them and end my entire life