Day 4️⃣3️⃣ of
Today we created a sheep 🐑!
Poor little thing gets so scared sometimes...

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D29 of Today I have been working on my OpenGL project and have added in lighting and materials. Here it can be seen with some random materials generated at run time.

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Day 5
Implemented a new enemy: The Prisoner.

Bunny was glad to find he wasn't the only one down here, but quickly discovered they are not friendly.

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Day 5. Made other character views. 4 will be enough for now, maybe in the future I will need additional views.

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Loved painting this. Thanks for the ask love the new

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Day 36 (I'm a bit behind heh)
Threw my desert together with some parallax and now it's walkable! Bronto looks so sweet in his homeland ☺️🌵

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Day 43 of - Need a portfolio for college, so started working on the plans for a printed version, using

The section will feature the few games available on https://t.co/YuEkj6OmoJ rather than the projects I'm currently working on.

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Day 40 of After a lot of debugging, was finally able to find & fix the bug with the rope joint (i.e the chain between a ship and an atom core). Now I can 100% call the whole ES6 -> TS work complete and move forward! 🚀

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day 40.
Today I'm going to a wedding, most likely won't have time later on. I just played around with materials in to see what looks better, in the left pic the planet have now a toon shader, I kinda like it, but not yet there.

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Designs I made for a text based game I played. Elena is my character uwu

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drafted a ghost and some lore today! so far, there are four different classifications of ghosts, and all ghosts have two forms: a calmed form and an agitated form. I wonder what this ghost's all tangled up about?

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I visited a real cemetery today for reference! I also plotted out the graveyard layout, made some placeholder tiles, more grass prototypes, and populated a section with graves. They'll have more variance eventually!

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Day 12 of : I did some more work for multi-ship support in the game, trying to prepare the chunks of code that need to be taken from client to server side.

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