Day 4️⃣3️⃣ of
Today we created a sheep 🐑!
Poor little thing gets so scared sometimes...

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day 31: More progress on this mobile game! Added a gas button to accelerate at will plus cones, barricades, and traffic.

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day 30: Woo! A month in! Sneak peek at my first (non-AR) This is a project I'm doing for a California band to be released simultaneously with their new single. Still a lot to be done...

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day 9: Today I rewrote a bunch of code that was slowing the game down at certain points. Inevitably in my attempt to optimize I broke the whole game... looks cool though.

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D29 of Today I have been working on my OpenGL project and have added in lighting and materials. Here it can be seen with some random materials generated at run time.

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Day 5
Implemented a new enemy: The Prisoner.

Bunny was glad to find he wasn't the only one down here, but quickly discovered they are not friendly.

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Day 80: Blocks have 3 colour states now when colliding with the ball. Need to fix the issue with the ball slowing down though!

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Day 5. Made other character views. 4 will be enough for now, maybe in the future I will need additional views.

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Got into a new CoG called 'Breach: The Archangel Job'. Here's my main character.

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Loved painting this. Thanks for the ask love the new

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Day 36 (I'm a bit behind heh)
Threw my desert together with some parallax and now it's walkable! Bronto looks so sweet in his homeland ☺️🌵

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Day 43 of - Need a portfolio for college, so started working on the plans for a printed version, using

The section will feature the few games available on https://t.co/YuEkj6OmoJ rather than the projects I'm currently working on.

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Day 40 of After a lot of debugging, was finally able to find & fix the bug with the rope joint (i.e the chain between a ship and an atom core). Now I can 100% call the whole ES6 -> TS work complete and move forward! 🚀

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