It's day of the challenge. I've designed 84 monsters for so far, and here are some of my personal favorites.

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Day 8 of 🌱☁️

Co-existing with our natural environment. These are some of our eco-friendly ideas that will feature in our cozy game 🌸🐝

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Day 25 /
• Final Touches on 1st Tutorial Stage:
• Algorithm determining legit Exit Tiles produced faulty results, so I scrapped and rewrote it in a different manner.
• All thematic/helpful Message Tomb Stones now show up.

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Day 17 /
• Back at it ...
• Finding legit coords where to drop a Watchtower in previously procGenerated forest, making it intersect with layout (still needs a bunch of legit area checks and carve passages for doors).

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Day 16 /
• Big Moment: translate procGenerated Tutorial Stage into Calaworm-compatible Data, shift to center of area, choose random entry point, place Player and assemble Module.
• Still fairly bland map, but it's alive! 🥳

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Day 8 /
• Introducing new doorClass, the "Moon Gate", part of the overhaul to make exploration more exciting (and puzzly). Still have to write the logic and create another asset for it to work as intended ...

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Day 71 of

I really want to improve on my pixel art/animations. If you have any recommendations for tutorials or courses please let me know :)
Today I started trying to pixelfy my pathfinder character (drawn by my v talented friendo)!

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Day 11 of :)
Today I wanted to show you guys a new NPC for the snowy zone. What do you guys think? ;).

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Day 10 of :)
Today I wanted to share some of the changes I made on my NPC character. What do you guys think? ;).
Before | After

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Day 42: I’ve been poking at this icon set for a little while now; I think 16 16x16 icons is enough for me to start prototyping a silly game, yeah? Once the tileset is done, I’ll have a mockup to show y’all c:

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Day 34
Another WIP of Sir Honkalot!

Tomorrow we'll upload the next episode of 10 Godot Tricks with some really interesting things!

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Day 40: Look, I’m still making art >.> This is still very much a but progress is progress, and I feel pretty good about it <3 Also, it’s been over six months since I made a complete tileset, so I’m really enjoying this

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Day 52:
Making some decent progress with sprites! Revaluating some of the animations and polishing things up.
| | | | |

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Redoing all the art for Seth’s Slidemup, I’m really digging these new designs! The designs also reflect the in game behavior of the enemy for some of the new puzzle mechanics I’m introducing. The second pic is the old artwork I replacing.

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Day 54 of Continuing work on Maya's sprite. Cleaning up some of the artifacts from the scan, fixing some lines, and tweaking some details. It's almost done and ready for placement in game. Afterwards, I move on to another character!

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day 181:

Uploaded the game. Go check it out and tell me what you think :)

https://t.co/2JWsbRPVTY

(Cover image totally not a ripoff 👀)

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Day 54
Working on a rage platformer for ! So far it has been a BLAST <3

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Day 148 again coz no progress today. Real life work was faaaarkn hectic, so I got home late. Also have to help my missus with her project as promised 😇

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