//=time() ?>
Turns out triplanar+parallax+subsurface translucency is not an easy to assemble shader. I think it will work though.
#gamedev #slimerancher
Want to render milk, skin or wax? Christos' new training for #renderman 21 goes over SubSurface Scattering!
https://t.co/vJHOeq0jmx
Colour test for the Saber print! I'm happy with how it's looking (I also somehow rendered subsurface scattering)
Was talking about translucent skin + subsurface scattering a few days ago with @OneyNG. Did a hand study about it.
The same illumination again. This time with a person. I love subsurface scattering.
A guy I wanted to jot down real quick. I want to model him out sometime. Strong Subsurface detail and such.