NightCafe AI Art - These keep getting weirder.

Text: Hyper detailed, steampunk ,Sigourney Weaver by Magali Villeneuve, Clint Cearley and Ekaterina Burmak, high-definition textures, meticulous details, maximalist, shaders

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*satisfied humming* 😊🎶

No need for shaders 🤙

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Here’s another look at shaders available this week:

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Kaleidoscope. Finally learned how to write shaders.

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IMG, I was playing with NightCafe IA art using some variations of text prompts from other users. Unreal.

Text: Hyper detailed steampunk girl by Magali Villeneuve, Clint Cearley and Ekaterina Burmak, high definition textures, meticulous details, maximalist, shaders, depth

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We are now using a new shader for the characters, and we are going to replace all other shaders to match this style next

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Adult bluefire but with some shaders :>

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First better shaders tweet :>

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New on Metal by Example: “Mesh Shaders and Meshlet Culling in Metal 3”

We explore the new geometry pipeline in Metal 3; mesh shader use cases; and meshlet culling, an important technique in GPU-driven rendering.

https://t.co/munLN4IsJO

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Getting there!!!

(PS: Anyone know any good toon Blender shaders that don't put ugly shadows and lighting on it? I'd prefer it stay this way, solid view on screenshots)

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Time to mess a bit how my library works so I can add more shaders

https://t.co/R9BFgy1Ask

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fun fact: tgaa does not use shaders
this is also how the model imports. there's a lot of hand meshes

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I wanted to test out 's super cool new Miku model and I ended up making this! not anything super fancy, just a cute pose and some shiny things.
I was going to add in some shaders but she actually looked really pretty just like this, so the only effects used were

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fdkhjsd I am LOSING my shit rn because I managed to make my own rig somewhat working now

and it's got the POINTY EARS
and the puffed up cheeks when grinning
and of course THE GRIN

shaders aren't just there yet and it's pretty basic BUT IT'S MINE slkdfgj

LOOK AT THEM

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ChatGPT continues to amaze me with these WebGL shaders! I asked it create a portal distortion shader and this is the result 🪄

Prompt: Create a webgl shader that distorts an image in a portal manner when moused over

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