Hey,

It's completed! I'm so happy to announce that we have a minimum viable build for everyone to play. Right now we are just debugging and playing through the routes, while you wait...

by

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I really think I should find a better solution instead, or just not have lightmaps at all, keep it flat.

Oh btw the second UV layer debugging was funky and it reminded me of.. MIDWINTER! Yes, I spent like 20 minutes on the stream looking for that name 🤣 Google AI has failed me

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คุณเชอร์รี🍒 น้องพีช🍑 พี่เลมอน🍋
ศึกครั้งนี้จะจบอย่างไร🤭 เรื่องใหม่ <Love Debugging>✨

อ่านเลย👉🏻 https://t.co/zZ4H6Tnprw

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เมื่อเรา 3 คนจับพลัดจับผลูมาเป็นพาร์ตเนอร์กัน 😳🫢
⚠️ <Love Debugging ร้อนรักทริปอลเวง> ⚠️

📌 19.05.2022
👉 https://t.co/rWDKF6xxFT


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spotted while debugging

4 81

debugging my stupid little quadtree for my stupid performance

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ผมผู้อ่านมันฮวา 3p เพื่อศึกษาท่าทางไปแต่งนิยาย แม่มเอ๊ยย จะลงแดงตายเด็ดมากก

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⭐NEW EPISODE⭐
Dirge of Cerberus 9: Elevators to Hell
🛗
This week we're at Shinra Tower again, albeit in ruins. We take the easily accessible secret entrance to the basement and through many bottomless data centers. Time for major debugging.

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This looks like psychedelic artwork?

It is just the SQL query generated by Django ORM that I spent the latest 24 hours debugging :)

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Earlier this week I saw someone point out Porygon might be based on Rubber Duck debugging and honestly that alone might make Porygon one of my favorite Pokémon ever now.

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Boy, they sure did some heavy debugging on this.

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For those keeping track, the famed FireBug tool launched v1.0 15yo ago this week. This transformational tool authored by , allowed for debugging a web page. In fact, it was the inspiration behind . (thread) 🧵

2007 post: https://t.co/3P2KP7OdsB

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Finished an article on Ring Rage, a wrestling game that has the largest collection of debugging tools I've ever seen in a Taito game (so far). If you really want to pore over every little detail of this game, this article can show you how.

https://t.co/kt8LPrFIPy

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The article on Sonic Blast Man is finished! Included are a plethora of debugging features, an older design of SBM, two unused logos, an early English script, and leftover data from a prototype of Warrior Blade: Rastan Saga Episode III!

https://t.co/kdlNQfCXyl

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Day 226 - Colony
So I've spent a good chunk of the last few days working on the entity navigation. Getting over 100 Chiyos to follow Cakelette has been a useful debugging tool lmao

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Losing my mind muttering "one, three; four, two..." over and over, so I resorted to debugging today's Advent of Code puzzle in MS Paint:

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1. "character you relate to"

deflection with humor, overdramatic overresponding, some emotional responses may need debugging, uuuuuuh hat

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my celebration of objkts is a piece about debugging. An open attitude to debugging brings about the joy of discovery, of changing paths. In code and life alike.

https://t.co/br3G72ENwx

500/500, 0.5 xtz.

thanks to the community for the journey so far!

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