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just a few more days.....just a few more....
before I can stop looking at Android Studio and thinking about debugging and whatnot
I can't keep up this kind of work schedule, coding until 12, and leaving only a few minutes to draw (•_•)
but I will work hard, for Hina
Debugging 🐞
Thank you @jomigalvssart so much for this lovely animation work 🫶
Kirby 64: The Crystal Shards - Cut Content:
Unused Graphics:
• Early art of Kirby 64 is present in the game's data, including a similar set of portraits used in early pre-release shots.
• A strange HUD of some sort that might be related to debugging is also among the graphics… https://t.co/ykhF0s2nBG
New article up! Let's take a look at Daraku Tenshi: The Fallen Angels. Part 1 examines the game's hidden debugging tools and some other mysteries. Part 2, which takes a fresh look at the game's storyline, is coming soon!
🔗https://t.co/ai9cqhYra7
doing a lot of data entry writing up all the metadata for FINE ART (MOVEMENT No. 1),
and I’m gonna reward myself by debugging my mods & cc in The Sims 4 tonittteee
Gm! Still improving and debugging #springwillbebackagain #genart project for #fxhash. I will delay the drop a few days because I want to be sure I don't miss anything. It will be most probably during next week and soon I'll confirm the exact timing and explain about the project.
Spent a few hours too many on debugging the weirdest bug (I have encounter'd) so far in Unity:
Setting a List's Count to a temporary value for a loop and then reusing it for the total later sets it to 0!
So instead I had to to list.Count like an idiot... ;_;
Being a localization prototype, many debugging options are available, making going through the game a breeze! Mario is able to walk anywhere, have unlimited power-ups, and much more! In addition to that, there are plenty of small graphical and text changes compared to the retail.
Debugging the elevator some more. You have NO idea how complex implementing elevators are!
Not perfect but this will do!
What's that on the horizon...? Is it... the CPS2 article??
Yes! Let's take a look the mysterious debugging DIP switches only present on development hardware but are still utilized by a number of games.
🔗 Link 🔗
https://t.co/ShSUYNEXEF
Hello furiends! Our website is currently down getting its weekly dusting and debugging so no worries! Things will be back up and running a bit later today. In the meantime, have an art. Look at this lil guy. He so cute. (Thanks @cyamallo)
🥁WIP. Finishing a new art. The debugging process is underway. Coming soon on @fx_hash_
#creativecoding #nftart #tezosnfts #wip #fxhash
Program animation or stepping refers to the
debugging method of executing code one instruction
or line at a time.
#webagency #creativeagency #pxpx