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Day 40 of #100daysofGameDev: After a lot of debugging, was finally able to find & fix the bug with the rope joint (i.e the chain between a ship and an atom core). Now I can 100% call the whole ES6 -> TS work complete and move forward! 🚀
#gamedev #indiedev #javascript #typescript
Day 8 of #100daysofGameDev: Almost ready with the mechanics that I want to add for the Charger object (the one recharging the poke energy of ships). A ship is released now when fully charged.
Two more bullet points to check and I'll be able to call it done!
#gamedev #indiedev #js
Just made a sprite sheet for the first time. Kind of a mind-blowing way to think about animation! At least half of it is up to the programming, so it's a little hard to visualize how it's going to look. Made for a project by an excellent and cool #gamedev: @koboldskeep
A closer look at the sewer's new, complex, virtually endless background. We wanted to make this environment feel a lot more stark, ominous and expansive. This is the true joy of being a #gamedev: we dream of worlds, and we build them.
#indiegame #gaming #indiedev #gamemaker
⚡️ „1 Year gamedev: Minions within a Dungeon“
https://t.co/8YCtyEKi1Y
#gamedev #indie #game #dev #indiegame #phaserjs
#1gam #ldjam #gamedev:
Can you make a game in 13k?
#js13kgames STARTS TODAY!
https://t.co/5718YglNgz
retweet_gamedev: RT assetsAgent: CowboyGamedevBt: RT Parodossy: ClonzEh: 2D Platformer Pat… http://t.co/txWljQal3X
andreasgamedev: RT Bitonal_Lands: This pixel art is spectacular! #pixelart #pixel #art #ga… http://t.co/Zh0g2OLqiK
#screenshotsaturday for this week's #gamedev:
My little tactics game.
http://t.co/Tb35rywky1
http://t.co/NVNT9fBnj0