Day 40 of After a lot of debugging, was finally able to find & fix the bug with the rope joint (i.e the chain between a ship and an atom core). Now I can 100% call the whole ES6 -> TS work complete and move forward! 🚀

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Day 8 of Almost ready with the mechanics that I want to add for the Charger object (the one recharging the poke energy of ships). A ship is released now when fully charged.
Two more bullet points to check and I'll be able to call it done!

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my fav post work hobby, on par with gamedev:

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Just made a sprite sheet for the first time. Kind of a mind-blowing way to think about animation! At least half of it is up to the programming, so it's a little hard to visualize how it's going to look. Made for a project by an excellent and cool

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A closer look at the sewer's new, complex, virtually endless background. We wanted to make this environment feel a lot more stark, ominous and expansive. This is the true joy of being a we dream of worlds, and we build them.

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AAA We need a straight white male as main or we won't sell.

Blizzard: Hold my beer.

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retweet_gamedev: RT assetsAgent: CowboyGamedevBt: RT Parodossy: ClonzEh: 2D Platformer Pat… http://t.co/txWljQal3X

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andreasgamedev: RT Bitonal_Lands: This pixel art is spectacular! http://t.co/Zh0g2OLqiK

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